02-28-2012, 11:51 AM | #1 |
Join Date: Feb 2012
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Evaluate maneuvers before combat
I was wondering if you could use Evaluate maneuvers before combat begins, and if so, whether this would be obvious to others. If I'm a disguised assassin speaking with my target, can I evaluate in preparation for an unarmed attack, and would this give me any penalties to Acting rolls?
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02-28-2012, 12:05 PM | #2 |
Banned
Join Date: Apr 2008
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Re: Evaluate maneuvers before combat
Combat maneuvres are possible only in combat-time. But if you are concealed or otherwise the only person aware that combat-time has begun, you could use your first maneuvre options to Evaluate, effectively 'before combat begins'.
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02-28-2012, 12:07 PM | #3 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Evaluate maneuvers before combat
I would allow it but limit the circumstances. If your foe is relaxed and not in a combat stance or with weapon ready it seems like you wont get much if any benefit.
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02-28-2012, 12:23 PM | #4 |
Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
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Re: Evaluate maneuvers before combat
Wouldn't that be more like "I see he's a trained fighter, doesn't move to fast though" instead of detailed combat style and condition analysis, i.e. more giving you an idea about his general stats than giving you a bonus to your next action?
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02-28-2012, 12:39 PM | #5 |
Join Date: May 2006
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Re: Evaluate maneuvers before combat
Martial Arts has an option for attacks that give a +4 bonus but a +2 bonus to the defender (I can't remember what it's called off the top of my head). It's obviously useful for when they can't get a defense roll, but it doesn't stack with Evaluate.
If you don't use that rule, then yes you can Evaluate. You've begun combat, even if the other person doesn't know it yet. However, as per Evaluate rules, you need to be able to reach and attack them in one round while maintaining the bonus. |
02-28-2012, 12:52 PM | #6 | |
Join Date: Jul 2009
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Re: Evaluate maneuvers before combat
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Besides, Evaluate (according to, if I remember correctly, GURPS Martial Arts) also reduces the penalty to defence you get from enemy Feints (as in, you're studying them well enough to notice their attack was a bluff), so it definitely has a movement/skill aspect to it, not merely observing how an enemy looks like. |
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02-28-2012, 12:52 PM | #7 | |
Join Date: Feb 2012
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Re: Evaluate maneuvers before combat
Quote:
Last edited by tfaal; 02-28-2012 at 12:55 PM. |
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02-28-2012, 01:13 PM | #8 | |
Join Date: Mar 2011
Location: Belém, Pará, Amazônia, Brasil.
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Re: Evaluate maneuvers before combat
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02-28-2012, 02:08 PM | #9 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Evaluate maneuvers before combat
Per RAW, you need to be within one Move and Attack maneuver of your foe to be able to use an Evaluate maneuver against him. Really, I can't see how this would work unless you're right behind him and he has no idea whatsoever, since a Move and Attack is such a clumsy attack, so only in very limited circumstances.
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02-28-2012, 02:14 PM | #10 | |
Join Date: Feb 2012
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Re: Evaluate maneuvers before combat
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kromm answer |
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