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Old 05-23-2022, 03:25 PM   #11
sir_pudding
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Default Re: [Martial Arts] Hyperskill pets vs moderate-skill warriors

The knight can afford to AoA and should for Determined since any successful grab will be fight ending.
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Old 05-23-2022, 04:00 PM   #12
johndallman
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Default Re: [Martial Arts] Hyperskill pets vs moderate-skill warriors

Kicking the cat with a Defensive Attack seems like a possibility. It can't parry an armoured human leg, and has to dodge, and there's +2 to the DX roll to avoid falling.
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Old 05-23-2022, 07:05 PM   #13
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Default Re: [Martial Arts] Hyperskill pets vs moderate-skill warriors

A House Cat has Move 10, SM-3, Stealth-14 and Night Vision 5.
Maybe it could capitalize on it by making repeated move and attack ambushes in the dark?
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Old 05-23-2022, 07:52 PM   #14
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Default Re: [Martial Arts] Hyperskill pets vs moderate-skill warriors

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Originally Posted by johndallman View Post
Kicking the cat with a Defensive Attack seems like a possibility. It can't parry an armoured human leg, and has to dodge, and there's +2 to the DX roll to avoid falling.
As per Parrying Heavy Weapons (B376), an unarmed strike - explicitly including a kick - is treated as weighting ST/10 lbs, or 1 lb for our knight. Sure, leg armor is a lot heavier than 1 lb, but then so is a leg and GURPS doesn't care about that. Even if we go off the weight of the foot armor, seeing as each foot has armor weighing 5% of what torso armor does, armor that weighs 40 lb on the torso would add 2 lbs, which would just barely be Parryable by the cat combined with the 1 lb of the foot - that's DR 5 Heavy Scale (40 lb), DR 6 Proofed Paper (45 lb) or DR 11 Plate (40 lb).

So, yeah, the cat can almost certainly Parry an armored foot, at least by the RAW. It's no less ridiculous than the cat being able to Parry the sword, honestly.
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Old 05-24-2022, 02:20 AM   #15
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Default Re: [Martial Arts] Hyperskill pets vs moderate-skill warriors

Take a comb, run thumbnail over teeth, cat starts to retch, kick it in the stomach with spiked knights boot.

P.S.: I like cats, btw. But I'm sure a knight has a comb.
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Old 05-24-2022, 02:28 AM   #16
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Default Re: [Martial Arts] Hyperskill pets vs moderate-skill warriors

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Originally Posted by Varyon View Post
As per Parrying Heavy Weapons (B376), an unarmed strike - explicitly including a kick - is treated as weighting ST/10 lbs, or 1 lb for our knight. Sure, leg armor is a lot heavier than 1 lb, but then so is a leg and GURPS doesn't care about that. Even if we go off the weight of the foot armor, seeing as each foot has armor weighing 5% of what torso armor does, armor that weighs 40 lb on the torso would add 2 lbs, which would just barely be Parryable by the cat combined with the 1 lb of the foot - that's DR 5 Heavy Scale (40 lb), DR 6 Proofed Paper (45 lb) or DR 11 Plate (40 lb).

So, yeah, the cat can almost certainly Parry an armored foot, at least by the RAW. It's no less ridiculous than the cat being able to Parry the sword, honestly.
So, should the knight use a maul, or a spear to attack a cat ? I'm not sure that would make more sense...
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Old 05-24-2022, 07:01 PM   #17
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Default Re: [Martial Arts] Hyperskill pets vs moderate-skill warriors

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Originally Posted by Fred Brackin View Post
For extra credit you get to figure out if the cat could manage to raise a raiseable Visor. :)
My IRL Cat can open a bread box no problem so we no longer keep bread in there. Sliding doors are no issue as well. (He is a medium-sized cat.)
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Old 05-24-2022, 07:11 PM   #18
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Reaching the Face or Neck (or indeed Torso, unless we're dealing with Long Cat) against a standing knight would require a Move and Attack (which caps skill at 9, thus not being terribly reliable,
Or Heroic Charge as above without the cap costing 1FP. (MA131)

You might consider a Flying Attack or Acrobatic Attack (both p.MA107)

For style you might like the Great Lunge (MA131)
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Old 05-24-2022, 07:20 PM   #19
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Default Re: [Martial Arts] Hyperskill pets vs moderate-skill warriors

The combat rules mostly assume two-legged characters of roughly the same size, which means they're not always very applicable to scenarios like this. For instance, a cat can't really Sweep to knock the knight down, but equally I'm not sure there's any manoeuvre that covers "Rush wildly back and forth between the knight's feet" :-D
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Old 05-24-2022, 07:28 PM   #20
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Default Re: [Martial Arts] Hyperskill pets vs moderate-skill warriors

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The combat rules mostly assume two-legged characters of roughly the same size, which means they're not always very applicable to scenarios like this. For instance, a cat can't really Sweep to knock the knight down, but equally I'm not sure there's any manoeuvre that covers "Rush wildly back and forth between the knight's feet" :-D
Yeah, a cat doesn't need martial skills to fell a knight. Only the skill to blend in with the staircase until it's too late and you don't want to step on the poor thing so you flinch and fall down the stairs and die one.
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