06-06-2020, 03:44 PM | #1 |
Join Date: Apr 2012
Location: Thomaston, GA
|
Ritual Magic
Does Ritual Magic (B242) increase the time to cast spells? I am under the impression it does not, but I want to be certain.
|
06-06-2020, 03:49 PM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Ritual Magic
Nope.
It does not and this sentence added because "nope" was too short to be posted.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
06-06-2020, 04:18 PM | #3 |
Join Date: Apr 2012
Location: Thomaston, GA
|
Re: Ritual Magic
And Ritual Magery is an advantage much like Magery, other than the name?
|
06-06-2020, 05:13 PM | #4 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Ritual Magic
Also yes. And distinct from Ritual Magery used in Ritual Path Magic. Unfortunately a few names are pretty close together and can confuse people.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
06-06-2020, 05:25 PM | #5 |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Ritual Magic
(a) It depends on which system you use. For example, Path and Book Magic, in GURPS Thaumatology, has a base time for most rituals of between 15 and 60 minutes. That's not specified for other systems; for example, Ritual Magic that uses the standard spells in the Basic Set isn't stated to take any longer.
(b) However, my concept of a ritual is as a procedure that really ought to take minutes or hour, not as something you can dash off in a second or two. I wouldn't use the ritual magic rules for any thing quick, even if the rules allow me to do so.
__________________
Bill Stoddard I don't think we're in Oz any more. |
06-06-2020, 06:13 PM | #6 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Ritual Magic
Quote:
B) I feel the same, I see why they picked it as a name though Book/Path would have been better
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
06-06-2020, 11:46 PM | #7 |
Join Date: Aug 2004
|
Re: Ritual Magic
Hindsight is 2020. If they had known when 4e was being published what we know now, I have no doubt that what 4e calls Ritual Magic would have been called Path Magic, and what Thaumatology calls Path/Book Magic would have been called Ritual Magic.
|
06-07-2020, 04:28 AM | #8 |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Ritual Magic
Not necessarily. Ritual Magic is the base skill for Paths and Books; therefore they too are a form of Ritual Magic. And Path/Book magic had already been developed well before 4/e, first in GURPS Voodoo and then in GURPS Cabal. So I think its use in the Basic Set has to be understood partly as providing the option of republishing Path/Book magic.
__________________
Bill Stoddard I don't think we're in Oz any more. |
06-07-2020, 05:26 AM | #9 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Re: Ritual Magic
If you want longer casting time, you want Ceremonial Magic. And "Ceremonial Magic Only" is... somewhere. Thaumatology? It can be combined with Ritual Magic no problem.
Edit: Thaumatology p. 23.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
06-07-2020, 07:20 AM | #10 |
Join Date: Sep 2007
|
Re: Ritual Magic
That's the term used in Basic (B238) / Magic (M12) for group casting (involving a "ritual", though it's not "Ritual Magic"). Casting time is x10 in that case.
The Thaumatology reference isn't a different mechanic. It describes a Limitation on Magery that limits that mage to using only Ceremonial Magic (as defined on B238). |
|
|