12-29-2010, 10:23 AM | #21 | ||
Join Date: Oct 2004
Location: Berlin, Germany
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Re: Is it unwise to have NPC police officers with Pacifism?
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The problem with Aim is that it takes one second. People in (police) gunfights rarely take that time, and as I have outlined above, they usually don't have it, either, even if they wanted to. Cheers HANS
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I blog at Shooting Dice. Last edited by HANS; 12-29-2010 at 11:22 AM. |
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12-29-2010, 10:24 AM | #22 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Is it unwise to have NPC police officers with Pacifism?
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12-29-2010, 10:26 AM | #23 |
Join Date: Mar 2006
Location: Iceland*
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Re: Is it unwise to have NPC police officers with Pacifism?
That is true.
But firing during combat glides is less accurate than firing while kneeling, from cover. This is because in cover, people feel confident enough to Aim.
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12-29-2010, 10:28 AM | #24 | |
Join Date: Oct 2004
Location: Berlin, Germany
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Re: Is it unwise to have NPC police officers with Pacifism?
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Cheers HANS
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I blog at Shooting Dice. |
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12-29-2010, 10:37 AM | #25 | ||
Join Date: Mar 2006
Location: Iceland*
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Re: Is it unwise to have NPC police officers with Pacifism?
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It took approximately a second, during which he was not firing, and it significantly improved his odds of hitting. Walks like, quacks like. Quote:
If you only hit on a critical success, shooting is mostly a waste of time. Aiming is not. Whether or not it adequately models reality to have Aim give bonuses to hit, instead of just negating distance penalties is another issue. But as it is, even at very short ranges, character with normal, realistic skill levels almost always benefit from Aiming. Soldiers, of course, shoot mostly to suppress the other side and they carry enough ammo to be able to afford not Aiming all the time. But cops should at least try to avoid spraying shots everywhere without much of a chance to hit anyone but innocent bystanders. As noted earlier, the skill penalties they'll suffer from Disadvantages make this more of an ideal than the reality. But still, cops do hit more often than soldiers. This is, I believe, not because they are better shots, but because they fire more often after using Aim. *Given a -3 penalty for range and -3 for visibility, a typical cop with skill 11 will hit on 5- if he lacks Reluctant Killer, 1- if he has it. Two seconds of firing will yield far fewer hits than a second of Aim and a second of firing.
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 12-29-2010 at 11:16 AM. |
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12-29-2010, 10:39 AM | #26 |
Join Date: Mar 2006
Location: Iceland*
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Re: Is it unwise to have NPC police officers with Pacifism?
Are you sure that this holds true when going by rounds fired, not number of incidents?
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12-29-2010, 10:43 AM | #27 | |
On Notice
Join Date: Apr 2007
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Re: Is it unwise to have NPC police officers with Pacifism?
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Suppresive fire is an option, not the standard.
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12-29-2010, 10:45 AM | #28 |
Join Date: Mar 2006
Location: Iceland*
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Re: Is it unwise to have NPC police officers with Pacifism?
This is why it takes 250,000 bullets per enemy combatant casualty?
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12-29-2010, 11:16 AM | #29 | ||||
Join Date: Oct 2004
Location: Berlin, Germany
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Re: Is it unwise to have NPC police officers with Pacifism?
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What makes you believe that? I'm pretty certain that the average professional soldier is a much better shot than the average police officer. Quote:
Cheers HANS
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I blog at Shooting Dice. |
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12-29-2010, 11:18 AM | #30 | |
Join Date: Oct 2004
Location: Berlin, Germany
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Re: Is it unwise to have NPC police officers with Pacifism?
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Cheers HANS
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I blog at Shooting Dice. |
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Tags |
npc, officer, pacifism, pacifist, police |
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