11-02-2008, 11:40 PM | #31 |
Join Date: Jun 2008
Location: Milwaukee, WI
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Re: Random GURPS Generators
Wow *click* *click*
I..love this *click* One more thing, and I hate to nit pick, but when you update it, can you add things like frequency modifiers and power levels for patrons and such? *click*
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Just Bought: Succesful Job Search! Currently Buying off: Fat *Sigh* and Poverty. Number of signatures inspired: 1 Word of God and Word of Kromm are pretty much the same thing in my book |
11-03-2008, 08:35 AM | #32 |
Join Date: Jun 2008
Location: Mariposa, CA
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Re: Random GURPS Generators
Yeah, several people are often initially confused by the 'relative power' thing.
If you download the windows version, you can click: 'Generate New NPC with Points' -- which is probably more what you (and others) are looking for. (I can't efficiently do this with my web application server, which is why this feature is only enabled on the downloadable windows version.) |
11-03-2008, 12:56 PM | #33 | |
Join Date: Oct 2004
Location: Austin, TX
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Re: Random GURPS Generators
Quote:
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-Mettius Game to live, live to game... and stuff |
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11-03-2008, 01:28 PM | #34 |
Join Date: Jun 2008
Location: Mariposa, CA
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Re: Random GURPS Generators
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11-03-2008, 03:02 PM | #35 | |
Join Date: Oct 2004
Location: Austin, TX
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Re: Random GURPS Generators
Quote:
User Error.
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-Mettius Game to live, live to game... and stuff |
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11-03-2008, 08:27 PM | #36 | |
Join Date: Jun 2008
Location: Milwaukee, WI
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Re: Random GURPS Generators
Quote:
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Just Bought: Succesful Job Search! Currently Buying off: Fat *Sigh* and Poverty. Number of signatures inspired: 1 Word of God and Word of Kromm are pretty much the same thing in my book |
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11-03-2008, 09:22 PM | #37 | |
Join Date: Jun 2008
Location: Mariposa, CA
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Re: Random GURPS Generators
Quote:
The goal with relative power is to give the user an attempt at generating a given NPC type at a relative power -- in other words, an approximate point-value range (which is ultimately, of course, *randomly* determined). Essentially, the algorithm applies the 'relative' power modifier to the NPC stats, advantage/disadvantage levels, while also increasing or decreasing the chance of a special or unique item. Again, if the concept of relative power doesn't work for you, you can always use the "Generate NPC with points" option, available with the downloadable windows program. Hope that clears things up a bit. |
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11-04-2008, 01:43 PM | #38 |
Join Date: Jul 2005
Location: Iowa USA
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Re: Random GURPS Generators
i have a (possibly) minor request for a future improvement.
would there be a possibility of an export to the character assistant? would it be possible to include characters for the Action and D Fantasy series or would other categories be pressed into service? in any case. this is fantastic. |
11-04-2008, 01:58 PM | #39 |
Join Date: Apr 2008
Location: England
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Re: Random GURPS Generators
this npc generator is crazy, i got an orc raidet who knew philosophy, alchemy and was scared of burn victims, still great though.
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Monkey Mafia |
11-04-2008, 02:41 PM | #40 | |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: Random GURPS Generators
Quote:
Edit: Stuff like "Scoffs at the Spleen", "Worships Fruit", "Believes in Dark Chocolate", "Allergic to Elk Hunts" and "Attracted to Amputees". ...well, what can I say, the quirks are wonderfully deranged ^^ One actually "Adored Roleplaying Games" though (Spleen guy), that was kind of cute :P
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" Last edited by RedMattis; 11-04-2008 at 02:49 PM. |
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Tags |
npc, random generator |
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