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#341 | ||
Join Date: Mar 2006
Location: Iceland*
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While small supernatural gifts possessed by shamans and other workers of magic among the natives might explain better craftsmanship (especially as devoted smiths may possess a knack for their craft) and what appears to be a fairly high standard of living for some societies with such simple social organization, they don't account for the lack of historically attested empires. The world has Iranian-speakers, some of whom seem to have a class of Magi as the clergy of (more than one, actually) Zoroastrian-like religion. Why are they simply one culture out of many similar ones who live south of the Black Sea (and not that different from dozens of others north and east of it)? As far as the ASNs can determine, there is a bewildering variety of cultures in Anatolia and points east of it, many of whom speak languages that the ASNs can't classify as part of any extant language family. Instead of relative linguistic unity in Mesopotamia and environs, with everyone speaking Assyrian or Aramaic, the ASNs have reports that numerous Semitic and non-Semitic languages are spoken in different city-states. The same applies in the rest of what ought to have been the Neo-Assyrian Empire before becoming the dominion of the Medes and then Achaemenid Persians. Some of the Iranian-speakers who live in parts of the area may be Medes and Persians, but if so, the ASNs aren't sure exactly which of the roughly dozen tribal confederations or settled polities they would be. And it's pretty clear that while invading nomads may have sacked cities and even settled conquered territory, no one nation in Western Asia has conquered everyone else and incorporated them into a single unified polity, at least not for centuries, if ever. Indeed, the surviving societies speaking incomprehensible languages might be relatives of Elamite-speakers, Hattic peoples, Hurro-Urartian peoples, Lullubi, Kassites, Sumerians or someone entirely different, unrecorded in Earth history. Just because some civilization was no longer recorded as a power in Earth history by the start of the 5th centurh BCE seems no guarantee there won't be speakers of such languages going strong on Germania Hyperborea. One theory is that with shamanic communication with ancestors possible, it is much harder for even a small culture or ethnic group to lose its language, regardless of foreign domination and demands of tribute. Quote:
Will this work even if the stars are entirely wrong? Because I'm not sure which of the three answers would be preferable. All three have some points in their favour. What would they mean, respectively, to you?
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Za uspiekh nashevo beznadiozhnovo diela! Last edited by Icelander; 02-22-2019 at 01:28 PM. |
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#342 | |||||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#343 | ||
Join Date: Mar 2006
Location: Iceland*
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In some ways, perhaps, but in others, it's clearly not the same history, no matter how differently interpreted.
There are people speaking Hellenic languages in the Aegean, but none of them are speaking Attic, Doric or Ionian Greek. Instead, there are some half-dozen dialect continums which mutually default by one or two streps, but all of them are at least as distant from Attic Greek as the modern Greek language is (in terms of the difficulty of understanding, no statement about direct linear descent implied). And no language has been found which can convincingly be argued to be either directly descended from Attic Greek or ancestral to it. For that matter, some coastal parts of what ought to be Greece are settled by speakers of non-Hellenic languages, some of them probably non-Indo-European, and these societies are, if anything, more likely to have TL2+1^ civilization than the more 'barbaric' Hellenes, not to mention more likely to engage in maritime trade. These langiages seem to be 'Aegeo-Asianic' (may be a geographic classification lumping together languages unrelated except for mutual influence) and Anatolian, with a few that may be related to other Indo-European languages in some unanswered way. Quote:
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I guess, the first, with a caveat that it's possible to argue the third as well, depending on interpretation of various analomalous measurements. As in, it's possible to argue that the measurements are creating a plausible solution, which didn't exist at the start.
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#344 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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What I meant is that it's a world where polities are always small, and large-scale organisation doesn't seem to happen much. Where politics is always a bit First Reich-flavoured.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#345 | |
Join Date: Mar 2006
Location: Iceland*
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After all, it's not like Persians called themselves Persians, and a farmer in Syria under the Aechamenid Empire might not have recognised the polity by any name modern people would use. After all, he still lived where his ancestors always had and spoke his own language. He wouldn't know the first thing about where a portion of his taxes eventually ended up or what ethnicity the guy claiming his part of Syria on the basis of having defeated a local warlord might be. Your explanation is spot on, excellent analogy.
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#346 | |
Join Date: Aug 2004
Location: Denver, Colorado
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Down in the tunnels, if the floors are rough, uneven mixes of ice and rock, then I doubt there'd be much problem concealing them.
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-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
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#347 | |
Join Date: Mar 2006
Location: Iceland*
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And there is rock, yes, the uncanny black rock of Kadath, stronger than any substance known to man, as the tunnels weave through the twisted spires of inhuman palaces sunk in the ice, for millennia and more. Indeed, if the precipitation has always been so meager in this place, it would have taken millions of years for the ice to cover as much of the city as it has on the highest level of the plateau, around the pillar of the gate. Of course, you are quite right that not all the tunnels will be smooth and featureless. Some are formed by the ice breaking and cracking from unimaginable forces underneath. Yet others appear as the pathways of water flowing underground at some distant point in time, pethaps warmed by volcanic vents long extinguished, perhaps made liquid through the great pressure of the ice above. Other tunnels can have no Earthly cause, but seem shaped by alien thought alone, taking geometric shapes unfathomable to experienced spelologists. It's chiefly the smooth ones I'm concerned about defending, as the ASNs must fear that nightgaunts or ghouls may assail their base from beneath, and new tunnels that their patrols suddenly discover must be particularly worrying. So, they'd need to use mines which were useful, but not particularly scarce at their current infrastructure level, given that they'll scatter them like candy around the ever-changing outer perimeter down there.
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#348 | |||||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#349 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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This is somewhat challenging. It has to be all pre-fabricated low-temperature steel, carried over the World Tree, and assembled by unskilled labour. There will be skilled supervision, but their ability to handle anything made of metal is quite limited in -80°C conditions.
One trick we can use is exploiting the cold: make use of contraction as the metal cools to make things fit more closely. We'd like to use that as the primary securing technique, since bolts will be hard to fit, and thermite welding will spoil the low-temperature properties of the steel. So that creates a need to bring parts in and fit them quickly, while they are still warm. The subsystems are:
The pillar is 30m high and roughly 10m diameter, with a slight taper, the top being smaller. The corset has a pentagram on the top as bracing for a steel ring around the top of the pillar. (5x10m, plus 40m), five vertical rails (5x30m), and rings each 10m of height (3x40m). That's 360m of rail, 30 tons with all the jointing. The crane has a smaller pentagram and ring as base, plus a pivot, and its jib. 65m of rail, about 6 tons, plus the pivot in two 3-ton pieces, total 12 tons. It needs a small heater on the pivot to keep frost from jamming it. The lift has two 10m rails, plus control gear, about 2 tons, plus a 3m cube cab, about 3 tons, total 5 tons. It also needs a heater so it can be a refuge for humans working on the pillar. The mooring mast projects sideways about 6m from the corset, with one heavy member below leading straight to the vertical rail that supports it, and two lighter ones going to adjacent vertical rails of the corset. 3x10m for the heavy member, 2x20m for the light ones, 70m, about 5 tons with joints. The airship railway needs about 180 degrees of track: we can't have a full circle because the pillar gets in the way, but this allows us to face either into or away from any wind. I'm going to guess at 130m radius, about 850 metres of track, and the same again for anchors to be sunk into the ice. That makes about 105 tons of rail and anchors. If you want to cut this down, that involves making assumptions about possible wind directions and risking the safety of the moored airship if the assumptions are wrong. The anchor car is about 3mx5m, with a 1m high ballast box filled with any loose stone you can find, but mostly ice. The winch goes on top of it. 50 square metres of 10mm steel plate is about four tons, plus two tons for wheels, axles and suspension. The winches will each have a bobbin weighing about a ton, with two tons for a base, axle and support, and a ton of cable, plus a ton for gearing and crank handle. They're built heavy, because they're going to be operated by ST 50 zombies, and they each need a heater to keep frost from jamming them. So that's a total of about 72 tons of machinery plus 105 tons of railway and anchors. The ASN will want to make spare parts, but it's better to store most of those in a different world, so that they can be brought in warm and fitted before they cool. Heating broken parts so they can be disassembled is best done with thermite. They will want a spare winch cable, handle and gearing stowed in-world, so those have to be fittable while they are cold, and cables should never be wound onto winches until they have thoroughly cooled to ambient temperature.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#350 | |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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antarctic space nazis, bootstrap, industry, ken hite, national socialists, nazis, space nazis, suppressed transmission, weird war ii |
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