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#131 |
Join Date: Jun 2019
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I especially like that it's named Summon Weapon as opposed to "Create" or anything else, to avoid any confusion with Illusions. (I take it the weapon is fully functional on inanimate targets and low IQ creatures.)
And I second the suggestion for a fixed duration -- the initial cost could then be a wee bit higher too. This is like casting Summon Myrmidon, but hold the Myrmidon :)
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"I'm not arguing. I'm just explaining why I'm right." |
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#132 |
Join Date: May 2020
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IQ 13 Fire Fountain (M) (nicknamed- Roman Candle)
Wizard launches 3 fireballs in quick succession. Each ball does 1-1. All fireballs can be directed at a single target or separate targets within 1 hex of each other. No mater the number of targets each ball must be rolled individually to hit. Cost- 2 ST There has been rumors that a similar spell exists called "Chain Lightning" |
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#133 | |
Join Date: Oct 2015
Location: New England
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#134 | |
Join Date: Aug 2018
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Also, a question, if all three fireballs are fired at one target, is damaged added together, or is each hit treated as a separate attack with armor protecting against each. I think that the latter is what is intended, but I'm unclear. Last edited by warhorse11h; 05-20-2021 at 11:02 AM. |
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#135 |
Join Date: May 2020
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Shostak & warhorse11h
I see the ST cost being lower equalizes the separate to hit rolls for each fireball as well as the finite 1-1 damage. A 3 ST fireball does 3-3 damage to the target and against anything with even 1 point of armor or greater will always be better than 3 x individual 1-1 damage hits. So making it the same (3ST cost) means you would always choose the "big" ball if available. For multiple targets- It is limited to tight groups (all within 1 hex) and x3 chances to miss again doing only small bow damage. Now the lightning version of the spell probably should cost the same for all your reasons listed, but still suffers from multi to hit rolls. |
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#136 |
Join Date: May 2020
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IQ 10 Enchanting Gate (C)
Creates a small 3' diameter or so glowing portal of spinning magical energy. Any inanimate object which passes through this small gate spends an instance of time in an interdimensional space gaining +1d6 damage of kinetic energy and causing fire/magic damage. Any item must roll a "to hit" (ie. pass through) the portal, then make a second roll to hit their target at -2 DX. The gate must be in line between the firer/attacker and the target. (yes this is very anime) |
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#137 | |
Join Date: Jan 2018
Location: Sydney, Australia
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Maybe not the best nickname, for a setting which never had a Roman Empire.
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(Just a thought, not really thought through.) |
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#138 |
Join Date: Oct 2015
Location: New England
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Necromancy is the theme of my latest musings over on my occasional blog.
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#139 | |
Join Date: Aug 2004
Location: Pacheco, California
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-HJC |
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#140 |
Join Date: Oct 2015
Location: New England
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Ha! It was missing a "fatigue"--but thanks for pointing that out, Henry!
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