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#21 | |
Join Date: Feb 2005
Location: Berkeley, CA
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On the original topic, a munchkin is a player who values in-game power more or in ways than the speaker considers appropriate. As such, its actual meaning varies significantly depending on who's speaking. Last edited by Anthony; 01-03-2006 at 11:32 AM. |
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#22 | |
Join Date: Aug 2004
Location: Nashville, TN
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A Disadvantage that isn't a Disadvantage isn't worth any points! On topic, my own definition of "munchkin" is a player overly concerned with optimizing character utility and power. "Overly concerned" is the point at which the character's point values and game-mechanical atributes are more important than the setting, the story, or the other characters.
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I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. Last edited by Brandy; 01-03-2006 at 11:36 AM. |
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#23 |
Grim Reaper
Join Date: Aug 2004
Location: Italy
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I have to strongly disagree with all the definitions regarding power level and PC optimization. Munchkinism has to do with respect and fun. The RPGnet definition is faulty too, I would play a Ninja in a Risus Victorian game, and using the inappropriate cliché rules would be entertaining for all.
Whs got it almost right, as far as I am concerned. From a post of mine in Power-gamers, Munchkins and Min-maxers: What's the difference or is there one? - Power Gamers like high point levels. - Min-maxers optimize choices. - Munchkins exploit weaknesses in the rules. Only the last one is inherently bad: by "exploiting weaknesses", I mean twisting the rules beyond their intended scope to the detriment of other players -- including the GM.
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bye! -- Lut God of the Cult of Stat Normalization Last edited by Luther; 01-03-2006 at 12:21 PM. |
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#24 | |
Banned
Join Date: Dec 2005
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#25 | |
Join Date: Oct 2004
Location: Overton, TX USA
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Chello!
I think Luther pegged it well. Here's an example fro Hackmaster: In Hackmaster, firing into melee is a BAD THING. Everyone who is in melee with the target becomes a potential target. It is modifed by size. So, if there are 2 elves (medium) in melee with a Huge creature (like a giant) and one fires at the giant, the break down is 4:1:1....you have a 4 in 6 chance to hit the giant and 1-in-6 for either of the elves. Here's the clencher: if you would have hit the original target, it DOES NOT MATTER WHAT THE OTHER TARGETS AC IS. You automatically hit. A munchkin would do this: Hmmm....the giant has a -4 AC. Since I would be shooting my ally from behind, his effective AC is 6. I'll AIM AT MY ALLY, PROBABLY HIT, AND HOPE THAT I HIT THE GIANT INSTEAD. I told my table after that came up that if they tired anything like that I was pulling out the Smart Ass Smackdown Table and rolling until they were all dead. An example quote from a Hackmaster board that exemplifies the Munchkin Attitude (about this same example): Quote:
Tony
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Anthony N. Emmel Scholar & Catholic Gentleman Q: GM, are you using the d20 rules system? A: No. GURPS is fun. D20 games are not fun. The GM says so. Playing d20/3.5 makes Baby Jesus cry. |
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#26 | |
Join Date: Oct 2004
Location: Overton, TX USA
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Chello!
Quote:
That's munchkin. Tony
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Anthony N. Emmel Scholar & Catholic Gentleman Q: GM, are you using the d20 rules system? A: No. GURPS is fun. D20 games are not fun. The GM says so. Playing d20/3.5 makes Baby Jesus cry. |
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#27 |
Banned
Join Date: Dec 2005
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An imperfect rule set allows for munckinism For instance under one rule set you might have 2 players blocking a 10-foot wide hallway while a hundred orcs are proceeding down the hall 2 abrest so that only two can attack the PCs at a single time. The players have plenty of hit points and healing potions so they just calmly stand side-by-side and kill tow orcs at a time. The orcs in the back can't fire their crossbows at the PCs since the ceiling is low and their are orcs in front standing in the way, by the time they get a clear line of sight shot at them with their crossbows, they are in the front row and the PCs just chop thier heads off with their swords. Eventually the PCs kill all 100 orcs and gather their treasure together in one huge pile.
Is that munchkinism? |
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#28 | |
Join Date: Aug 2005
Location: Chicago
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That's D&D.
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"Man does not strive for happiness; only the Englishman does that.” |
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#29 | |
Join Date: Feb 2005
Location: Berkeley, CA
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#30 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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The Munchkin would be asking for a time travelling character fully equipped with TL10 gear disguised as normal equipment who was using the rest of the party as a front and would killing them all whenever he got a chance so he could win.
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Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion is wishful thinking at its worst. -RAH |
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