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#261 |
Join Date: Jun 2006
Location: Earth, mostly
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A friend of mine is in the process of being guided away from the Dark Side. The only system he has any experience with yet is d20 D&D (hey, we're both too broke to buy any new books right now!), which he used to play with some of his Navy shipmates on long deployments. He got some bad munchkin habits there, the worst of which was insisting on playing barbarian warriors - not because he liked pretending to be a barbarian warrior, but because they got more powerful combat-oriented gimmicks than anyone else.
I started curing him of that by running a series of adventures that started off in a magically-protected tower (only elves or half-elves could pass through the barrier unassisted - it dated from the Midsummer Massacre, when the ruler of a large human empire went crazy and tried to eliminate all the nonhumans - which meant his human barbarian needed some friends), then went through a city's primitive sewers (the ancient dungeon, built over 3000 years before, had long since been forgotten, and one of the biggest cities in the entire Outmarches region was built right over it). All that crap about "hiding in the trees for an ambush" and "crazed combat charges" and "leaping vast crevasses" didn't come up much in there... :-) |
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#262 | |
Join Date: Sep 2004
Location: OKC,OK, USA, Earth Omicron circa early 21st century
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Okay I got to page 11 of this thread before I decided to post, so If I am repeating anything on the pages after that I do appologise. Before I get into what a muchikin is let me qoute my favorite GM's resource.
Quote:
The nuber one rule in gaming is that everyone envolved is having fun and it is a collaberative work to ensure that. Munchkins break that rule. Now let me introduce you to my labels for the Munchkin versions of each of these playstyles. The Playtester( Munchkin Power Gamer ) tries to break the system. He finds and uses obscure rules, he tries every interpretation of a questionable rule until he finds one that benefits him most, if he doesn't like a rule he will substitute his own. His number one target is the rules, shortly there after the GM's interpretation of them. All of these are notably great qualities if he is assisting a Gaming Company with puting out great products, but at a table with friends and a finished product this cannot go on. He is firstly a detriment to the GM's fun, and then to the other players when they find themselves in the shadow of his flashy toys. The Machiene ( Munchkin Butt-kicker ) thinks that there is nothing else to the game besides combat. He does optimize his characters for combat, and does so with every intention of turning the entire game into one long bloodbath. He will frequently attempt to kill off anything that stands in his way to combat including the other players' characters and may participate in real world arguments if anyone complains. He is a detriment to the fun of anyone at the table with him. The Dictator ( Munchkin Tactition ) wants to be the sole person planning in game. He comes up with plans and will bully the other players into going along with them. He uses out of character knowledge in instances his character is not present and wispers across the table at those who are. He is never satisfied with a situation where things did not go along with his plan and will yell at anyone who caused that including the GM. He is mostly a detriment to the players fun, but if the players aren't happy the GM will not be. The Man of One Face ( Munchkin Specialist ) not only wants to play the same kind of character in every campaign he wants to play the same exact character every time. preferably as a progression from the last. This way his character has emassed not only all of his gaming experinces but also is far ahead of the other characters in progression. If not allowed to follow this progression he will find ways to disguise his old character as a new one. He not only is a detriment to fun if allowed to progress his old character but adds a sense of tedium and redundancy to the game, especially if he is the veriant that insists that every campaign be exactly the same as the first one his character paricipated in. The Spotlight Hog ( Munchkin Method Actor ) upstages everyone in the game. He shows up with a character history more detailed than most real world biographies. He dramatizes every situation and steps on the toes of the others to do so. This isn't a game to him its a personal improve preformance and the group and GM are the attendies. He becomes a detriment to the fun of the players when they fall outside of his spotlight and to the GM when she interupts the third act of his play with dice rolls. The Author ( Munchkin Storyteller ) dictates what is going on in the world to the GM, and thinks he should actually be running this game instead. He writes his own plot and everyone else gets in his way. This effect worsens when playing a licensed property game or an adaptation of a fictional world he knows. Sure he keeps the plot going but the GM's hands are tied during this. He is a detriment to the fun of the GM that has a story going and the other players as he railroads them along a plot he likes. The Recuiter of Slack ( Munchkin Casual Gamer ) not only doesn't want to play but he tries to interupt play or persuade others also not to play. He often turns on the television or radio while gaming or distracts others with out of character chatter. He is the easiest to deal with because the solution of asking him not to come is actually what he wants to hear. He is a detriment to all at the table until he leaves or they stop playing.
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Death and dice level all distinction. -- Samuel Foote, The Minor |
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#263 |
Join Date: Nov 2007
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I didn't read the rest of the thread, so I may be restating something.
Munchkin: (Munch.KIN) n. 1. A player in role-playing games who does not role-play, and instead focuses on killing everything that the player finds in his or her best interest, whether or not it furthers the plot. The munchkin of the group was a complete jackhole, because of his character, that fit in to the plot in no way whatsoever. 2. A player in role-playing games who treats the game as a competition between the fellow players, and not an advancing plot line. The munchkin killed his partner just as they were about to save the world, and took over to gain extra experience points. |
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#264 |
Join Date: Jul 2005
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I should probably say that though I was the one (I think) who posted it on rpg.net, the "Florentine ninja" line belongs to Andrew Rilstone to whom should go the credit.
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Michael Cule,
Genius for Hire, Gaming Dinosaur Second Class |
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