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#111 | ||
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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#112 | |
Join Date: Jul 2005
Location: Calgary, AB... looking for a few more to join us.
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-safe from the children born as ghosts |
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#113 |
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Munchkinny is also to try to design a character with enormous/problematic/adventure-wrecking powers and hoping the GM doesn't notice. Or to get permission from the GM for a minor aberration and turn it into a huge one, again hoping no-one notices.
In a Shadowrun game we played years ago, one player wanted to play a cyber-zombie (if you get cyberware installed in SR, you lose Essence. If you get a negative total of Essence, you die. Or you become an extremely rare, mostly NPC type, called cyber zombie. The rules state explicitely that such a CZ should never, ever be allowed to players). The GM agreed - cool RPing possibilities - and allowed at most a negative Essence of Minus One (Essence starts at Six). The player designed a character with Minus Twelve (in numbers: -12). Ridiculous.
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Like a mail order mogwai...but nerdier - Nymdok understanding is a three-edged sword
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#114 | |
Join Date: Oct 2004
Location:
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GM's Bane. Often the wimp bully of the RPG set. The term was usually associated with the various D&Ds but now it's often leveled at detailed point-based games since its arguably easier to support Munchkinism with such rules vs. a more random/less detailed system. That being said, a good Munchkin will attempt to exploit any game, regardless of system or setting. Last edited by Casey; 01-05-2006 at 04:57 AM. Reason: added "treats party unity or working towards any sort of common goal as alien concepts", tizzy fit, and ubermensch |
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#115 |
Join Date: Oct 2004
Location:
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As for Ninjas in Renaissance Florence a munchkin wouldn't bother trying to justify it, or come up with some neat roleplaying hook, or whatnot. Such things are beneath (beyond?) them and wouldn't matter. That a ninja could do more damage than anyone else and kill more people in one turn while never getting hurt and have more l33t shtuff than anyone else would.
And no that's not Exalted (or other high-powered game). Exalted has reasons why. :) Last edited by Casey; 01-05-2006 at 05:06 AM. |
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#116 | |
Banned
Join Date: Dec 2005
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#117 | |
Join Date: Aug 2004
Location: Nashville, TN
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A character could be at risk of:
There is no suspense if there is no conflict, but conflict isn't just crossing swords.
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I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
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#118 | |
Banned
Join Date: Dec 2005
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But in any game where you really have to use whats on your character sheets, there is danger to life and limb. |
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#119 |
Join Date: Nov 2005
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A munchkin is a player who plays a normally cooperative game exclusively for the purposes of "winning", usually at the cost of the other players' enjoyment of in an RPG game. The term is also frequently used in reference to powergamers and to immature players in general.
A more neutral use of the term is in reference to young players, who, not knowing yet how to roleplay, typically obsess about the statistical "power" of their characters rather than developing their characters' fictional personalities. Some people say this is a certain stage of a gamer's growth and that if one starts to understand the philosophy behind an RPG, they will stop these kind of Munchkin behaviours. A GM who constantly awards players magical or "broken" (overly powerful) items without proper backstory or justification can also be called a munchkin master. Other roleplaying stereotypes : Real Man (the guy who usually plays rough-and-tumble fighter types) Real Roleplayer (the guy who gets the most into 'playing' their character, and also tends to be the brains of the group), Loonie (the guy who comes up with ridiculous character concepts, makes lots of wise-cracks, and generally plays for laughs) Munchkin (the aforementioned power-gamer). When encountering a sleeping dragon... Real Men wake it up and then attack it. Real Roleplayers sneak away quietly. Loonies tie its shoelaces together. Munchkins kill it with a single stroke, make armor out of the hide, then resurrect it as a familiar. Or it could just be the squeaky-voiced little people in L. Frank Baum's The Wizard of Oz My thanks to Wikipedia, the free encyclopedia. Last edited by sharkey0818; 01-05-2006 at 08:01 AM. |
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#120 | |
Join Date: Aug 2004
Location: Nashville, TN
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Contrary to your assumptions, lots of people do use skill levels and die-rolling (as opposed to "an exercise in acting" and "common sense") to handle interpersonal encounters. You continue to err in thinking that everyone plays these games the same way that you do. Hey, if combat-oriented games are your gig that's cool. That doesn't alter the fact that you're just not correct in some of your assumptions about other styles of gaming.
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I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
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