01-13-2022, 01:12 PM | #11 | |
Join Date: Sep 2004
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Re: Powers: Air control, Modeling Some Things Wind Does
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TK more workable, but I'm not sure if an Area TK affect would divide ST or apply ST evenly to the area. An area "shove" with TK is similar to a knock back only attack, though Innate Attack still seems easier. Resistible is plausible for the sheering effect. Area (for large area injury), only to extremities, only if it's enough damage to cripple, and resistible seem to work. |
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01-13-2022, 02:38 PM | #12 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Powers: Air control, Modeling Some Things Wind Does
It would if you took modifiers for it, otherwise you should get your full TK.
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01-13-2022, 05:49 PM | #13 | |
Join Date: May 2012
Location: New Hampshire, USA
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Re: Powers: Air control, Modeling Some Things Wind Does
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Most of the time when I build powers that include Control (especially of the type appropriate to the "Shaper" template out of Supers) I often include both Control and environmental TK (often linked) for the sake of having that highly versatile central effect. I'd never considered just letting Control include TK elements before, but it's very intriguing. According to the TK entry in Powers (pg. 82, third column) For all collective uses of TK, compare weight of everything effective to the TK's strength to determine the TK's encumbrance. My reading of that is that AOE 2 TK 10 (BL 20) would be unencumbered by throwing back a single 10lbs spider, but encumbered by trying to throw back 3 of them at once (for a total weight of 30 lbs). I usually treat it as a +100% cosmic to bypass this in order to have the TK force apply at full strength to each object independently. I use that cosmic a lot. |
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01-13-2022, 08:45 PM | #14 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Powers: Air control, Modeling Some Things Wind Does
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I thought about having the force be equivalent to 10x Basic Lift, but I think that's too optimistic. It would let Air Control 1 apply a force of 2 pounds, and Air Control 5 a force of 50 pounds.
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01-14-2022, 09:41 AM | #15 | |
Join Date: May 2012
Location: New Hampshire, USA
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Re: Powers: Air control, Modeling Some Things Wind Does
On the topic of using TK for this effect, how much would you charge for a version of TK that essentially worked like attraction/repulsion but you could choose the point of attraction and point of repulsion within your range? Is that a ranged modifier? (instead of the object being repulsed or attracted to you it's repulsed or attracted to a point in the environment designated by you that you can target as per a ranged attack)?
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And if you want a more specific ability to accomplish one of these effects in a more cinematically dramatic way you could buy one, or do it on default (or if you have modular points or wild talent (ability use) as part of your power use those.) |
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