01-14-2022, 03:09 AM | #11 |
Join Date: Mar 2007
Location: Sydney, Australia
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Re: Wilderness Statblocks
My preferred approach is not too different from your own - establish a baseline and then only record deviations from that baseline.
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01-14-2022, 03:45 AM | #12 |
Join Date: Apr 2005
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Re: Wilderness Statblocks
If you've got access to it, you could modify the planetary statistics from GURPS Space to a smaller scale.
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01-14-2022, 04:30 AM | #13 |
Join Date: Jun 2010
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Re: Wilderness Statblocks
It could work in terms of Regions, like the ones in Wildermyth, Worlds Without Number or this system from the Collaborative Gamer, as opposed to noting these stats for each hex.
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