02-12-2014, 04:43 AM | #1 | |||
Join Date: Jul 2006
Location: Oxford, UK
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DF Martial Artist Super Jump, Flying Leaps
I'm running a very Wuxia style Dungeon Fantasy campaign. Now I'm getting confused by all the rules, equations, and stuff. Please don't judge I'm Dyslexic and I have Dyscalculia so sometimes understanding a GURPS rule right away is next to impossible for me.
So I will tell you what I've been doing and what I'm confused with and I hope someone can explain it simply to me. So the Martial Artist has ST 13; DX 16; HP 13; Basic Move 8, Basic Speed 7 Chi Mastery Super Jump 1 Flying Leap Lvl: 11 IQ+1 Jump Kick (Karate) Lvl: 17 Karate Lvl: 20 DX+4 So his Super Jump allows Broad Jump 26 Ft, High Jump 76 in. or HALF that if they do not spend 2 turns concentrating for the jump. Or they can double the distance with a running jump (with extra turns for movement). Question 1: I don't understand quite how to figure out how many turns it takes from the jump to the target. The rules state that Quote:
So does this meant they can move 8 hexes per turn during the jump? Question 2: Is slam the only type of combat move to be used with Super Jump? Question 3: Unlike Flying Leap, Super Jump allows for a no combat penalty slam attack and the ability to survive falls better Question 4: Is this considered a Move and Attack? Now for Flying Leap According to MA129 a Flying leap is Quote:
Question 5: Did I get my understanding of Flying Leap right? It took me a while to decipher it. So for the first type of Flying Leap his ST would be 26 Question 6: It mentions the penalty for instant use is -10. Where does the penalty come from? How long must they concentrate to use it normally? Do you have the Book and Page number so I can reference it. Question 7: would the movement for the Flying Leap be the same for Super Jump 1? Question 8: Must be a Committed or All-Out Attack? Anything I missed or you want to add? Thanks for any help
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Last edited by Highland_Piper; 02-12-2014 at 04:51 AM. |
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02-12-2014, 05:47 PM | #2 | ||||||
Join Date: May 2005
Location: Lynn, MA
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Re: DF Martial Artist Super Jump, Flying Leaps
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I assume you mean a leaping slam. Yes it is. Quote:
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I think a Move and Attack is fine. |
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02-13-2014, 03:51 AM | #3 | |
Join Date: Jul 2006
Location: Oxford, UK
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Re: DF Martial Artist Super Jump, Flying Leaps
Question 3: There are no penalties to your super jump if you do it instantaneously, only that you can only jump at half your distance, where as Flying leap is -10 to the skill roll. With Flying Leap if you fall from your maximum jumping height you still take damage as usual. Super Jump allows you to fall from your maximum height with no damage or +5 yards with a successful acrobatics roll. Also with Flying Leap you still cap out at level 9 for the Move and Attack where you don't with Super Jump.
Question 9: Flying leap says that if you do the slow jump you still move 2x to 3x your jump however you use only your normal jumping distance to work out your Move in a slam. My question is if you have Super Jump could you consider that your "Normal jumping Distance"? Question 10: Flying leap only mentions using it with drop kicks, jump kicks, etc. Could you use it with a flying elbow or flying punch? Can Rapid Strike or Multiple attacks be used with it?
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Last edited by Highland_Piper; 02-13-2014 at 05:16 AM. Reason: added more questions |
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02-13-2014, 05:29 AM | #4 | ||||
Join Date: Jul 2007
Location: One Mile Up
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Re: DF Martial Artist Super Jump, Flying Leaps
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Sure, but they all take the penalties, if any. |
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02-13-2014, 07:24 AM | #5 |
Join Date: Aug 2004
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Re: DF Martial Artist Super Jump, Flying Leaps
Slams do not cap at skill 9 when you Move and Attack, nor do they suffer the -4 to hit. See Basic p.371
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02-13-2014, 08:23 AM | #6 |
Join Date: Jul 2007
Location: One Mile Up
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Re: DF Martial Artist Super Jump, Flying Leaps
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02-13-2014, 08:25 AM | #7 |
Join Date: Aug 2004
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Re: DF Martial Artist Super Jump, Flying Leaps
Err, maybe you have a typo? You say "No Slam caps at 9" but it doesnt. You mention it is a move and attack with special rules, which it is, but it looks like you misstated the special rule?
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02-13-2014, 08:33 AM | #8 |
Join Date: Jul 2007
Location: One Mile Up
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Re: DF Martial Artist Super Jump, Flying Leaps
"No Slam caps at 9," without a comma between No and Slam means, "Slams do not ever cap at 9, regardless of the multiple circumstances proposed in the text I quoted," in this context.
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flying leap, super jump |
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