12-15-2021, 04:39 AM | #11 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Delvers to Grow Unofficial modules
Very nice. I might steal this.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
12-15-2021, 01:15 PM | #12 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Delvers to Grow Unofficial modules
I was skeptical at first glance, but this is a solid profession, and saying "like a knight, but less leadership" falls in with some of the comments in the knight writeup in the Strong Delvers book.
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12-17-2021, 04:41 AM | #13 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Delvers to Grow Unofficial modules
Rather than inventing a Man-At-Arms profession, maybe make alternative professional packages? Here's one for a martial artist more focused on weapons.
ALTERNATIVE MARTIAL ARTIST II 50 points This Martial Artist II package is for martial artists who specialize in using “monk” weapons – kama, kusari, nunchaku, quarterstaff, sai, siangham (short spear), and shuriken. SECONDARY CHARACTERISTICS: +1 Basic Move [5]. ADVANTAGES: Weapon Master (Monk weapons) [30]. SKILLS: Three points in Acrobatics, one point in Meditation, in one of your secondary weapon skills. CHI SKILLS: Weapon Master does not give access to the full range of Chi skills. Put two points each into five of the following skills: Blind Fighting, Breaking Blow, Immovable Stance, Kiai, Parry Missile Weapons, Power Blow, Push, Throwing Art. If applicable, these work only when you are wielding a monk weapon. SECONDARY WEAPON SKILLS: Crossbow, Throwing Art, Thrown Weapon (Knife, Shuriken or Spear).
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Last edited by Anders; 12-17-2021 at 06:14 AM. |
12-17-2021, 06:14 AM | #14 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Delvers to Grow Unofficial modules
ILL-TEMPERED
-25 points You have a tendency to go a little crazy when you’re teased. And then a lot crazy when you actually get in a fight. This makes you dangerous to be around, and even more dangerous to fight. If you have this disadvantage, remember that use Active Defenses while berserk. You would be wise to invest in copious amounts of HP and armor. DISADVANTAGES: Bad Temper (9) [-15]; Berserk (12) [-10]. OLD PROFESSOR -25 points You’re the archetypal old professor: absent-minded, not too socially competent and prone to using arcane terminology and ramble on about things no one is interested in. Woe to the man you corner at a party!DISADVANTAGES: Absent-Mindedness [-15]; Oblivious [-5]; Odious Personal Habit (rambles on and on...] [-5]. ONE ARMED BANDIT -25 points You are a criminal who got caught once too often and was sentenced to lose your arm.DISADVANTAGES: One Arm [-20]; Social Stigma (Criminal) [-5].
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Last edited by Anders; 12-17-2021 at 06:34 AM. |
12-17-2021, 06:39 AM | #15 |
Join Date: Jul 2009
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Re: Delvers to Grow Unofficial modules
This is a solid munchkin version, with all the flavor and useless non-combat skills stripped out from a "strong delver". Which is right on theme with dungeon fantasy.
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12-17-2021, 08:36 AM | #16 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Delvers to Grow Unofficial modules
Quote:
Variant knight without leadership stuff probably doesn't do that, but overall, as you say, this is the "all fight, all the time" variant, which has it's own appeal (and in fact, the Champion path from That Other Game, contrasted with the Battle Master, shows this split as well).
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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04-10-2022, 08:28 PM | #17 |
Join Date: Dec 2004
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Re: Delvers to Grow Unofficial modules
For Strong Delvers:
Ferocious Fighter You're effective in the attack, less because of skill than enthusiasm. You power through opponents rather than relying on finesse Prerequisite: Barbarian, Holy Warrior or Knight Attributes: +1 ST [10] Advantages: Mighty Blow [1], Striking ST +2 [10] Skills: 4 points in preferred melee weapon Also, one suggestion to modify Veteran - lower Fearlessness to 3 and add 4 points in Tactics. A veteran should have a good sense on what to do in a fight. |
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deelvers to grow, fan material |
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