12-10-2009, 09:43 PM | #1 |
Join Date: Aug 2004
Location: Buffalo, New York
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Strategy/ Tactic Technique: Seige Warfare
Suppose you wanted an individual who was expert at Siege Warfare, but not all that good at regular strategy and tactics per se. Would one be advised to treat it as a technique of Strategy and/or Tactics and treat it as a technique that can be no better than the underlying skill by 4 levels?
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12-10-2009, 10:10 PM | #2 |
Join Date: Sep 2004
Location: Chicago
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Re: Strategy/ Tactic Technique: Seige Warfare
I'd probably treat it as an Optional Specialty (B 169). Depending on the game I might even break it down further: Strategy (Open Field, Seige Artillery, Seige Engineering, Seige Storming, etc).
I wouldn't treat it as a Technique because I'm pretty sure that Seiges are considered to be a regular use of the skill. |
12-10-2009, 10:37 PM | #3 |
Join Date: Oct 2004
Location: Philippines, Makati
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Re: Strategy/ Tactic Technique: Seige Warfare
Doesn't a higher Combat Engineer than Strategy enough to create siege warfare "average"?
IQ-12 Combat Engineer (TL3) -12 and Strategy (Land) -10 = Siege Warfare-11 ? Someone with just Strategy will have to Average out with his Retainer Engineer with a penalty (-2 for stuff lost in communication) Engineer-12-2 + Commander Strategy-12 = Siege Warfare-11 Intuitive mathematician can do all the calculations in his head, and start draft the commands like he had a working 3d model in his head. Probably x2 the speed (for a 5cp advantage, but given its supposed to be like a personal computer in one's head it should be a +5 or +10 bonus IMO). Last edited by nik1979; 12-10-2009 at 10:42 PM. |
12-10-2009, 10:57 PM | #4 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Strategy/ Tactic Technique: Seige Warfare
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12-11-2009, 06:03 AM | #5 |
Banned
Join Date: Apr 2008
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Re: Strategy/ Tactic Technique: Seige Warfare
I'd break it down like this:
Engineer (Combat) covers the trenching, digging, scaffolding, technical side of the seige doings. These activities would be profitably supplemented by use of Architecture skill too. Tactics (Seige) covers the fighting side, where sallies will come from, where to make assaults, which walls/gates are easier to approach or harder to defend, where to go inside once a breach is made, etc. I'm not sure I'd give Strategy skill any particular role in a seige, though it would be involved in deciding whether and when to bring or raise a seige. |
12-11-2009, 06:21 AM | #6 | |||
Join Date: Jul 2005
Location: Germany, Leonberg
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Re: Strategy/ Tactic Technique: Seige Warfare
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12-11-2009, 06:37 AM | #7 |
Banned
Join Date: Apr 2008
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Re: Strategy/ Tactic Technique: Seige Warfare
I guess it's a question of where you draw the line. A seige 'feels' tactical to me because of the significance of local conditions and features.
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12-11-2009, 06:59 AM | #8 | |
Join Date: Oct 2004
Location: Philippines, Makati
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Re: Strategy/ Tactic Technique: Seige Warfare
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For a leader to juggle tons of numbers in their head with intuitive mathematician is just too awesome for a TL3, even if it is just limited to TL3 mathematics (Geometry, Trigonometry, some Calculus and of course Accounting). Armies and organizations don't immediately have complete information. The side that can collect and collate the information first has initiative and can dictate the pace of battle. Part of Strategy and Tactics are the Rules of Thumb regarding Forces: 3:1 cavalry vs infantry, 3:1 capturing fortified position etc. A general going through those datum like water through a sieve, along with army logistics and all those rules of thumb, is pretty scary. On shear initiative alone, he can upset the entire equilibrium of warfar (how rare is a general with intuitive mathematician?). Last edited by nik1979; 12-11-2009 at 07:13 AM. |
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12-11-2009, 07:09 AM | #9 |
Join Date: Jul 2006
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Re: Strategy/ Tactic Technique: Seige Warfare
I seem to recall that siege warfare in the early modern period came to be regarded as more a matter of engineering than warfare ... the whole job, allegedly, could be done 'by the numbers' and was alleged not to require much in the way of talent.
Whether this was true in practice or not is far more debatable. |
12-11-2009, 12:20 PM | #10 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Strategy/ Tactic Technique: Seige Warfare
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There was for a long time a rivalry between Horse and Foot(esp horse) which attracted officers that often seem like a barely modified version of Middle Age knights, and sapper and gunner which were more Burgher-like in there ethos. At the same time siege warfare was considered the highest intellectual attainment in the craft of arms, to such degree that aristocrats sometimes had a geek wanna-be attitude and studied poliorcentrics as a hobby. There was also a sort of rivalry between horse/foot and sapper/gunner that resembled the rivalry between the army and the town of Eureka. A side note to all of this is that European cultures have long seemed to have an unusually high military participation ratio for settled cultures, as compared to the great eastern river empires for instance. Participation in warfare was often transclass rather then being centered as it so often is on the aristocratic class. Because of this the leaders of armies were more apt to pay attention to the efficiency of the army as a whole and less apt to have the army degrade into aristocrat warriors with a lot of spectators the way Xerxes' army did. What effect this had on siege warfare is hard to place; Chinese and Islamics were probably better then any Medieval Europeans except Byzantines at this until the sixteenth century having more access to technology and being closer to trade routes. However having a middle class with a warlike instinct was useful in diverting intellectual energies in a military direction.
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