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#11 |
Join Date: Feb 2005
Location: Berkeley, CA
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Realistically, high end locks are just unpickable, rather than having a lockpicking penalty, unless lockpicking is assumed to include more intrusive techniques such as using a drill.
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#12 | |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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"Unpickable" locks do have their place in cinematic fiction, and given a good enough campaign setup, could be an interesting part of the adventure. That said, remember that heroes are pragmatists. In Harry Turtledove's "Guns of the South," for example, the time-traveling bad guys had their secret room in the 1860s sealed off with what appears to be a high-quality TL9 lock ... impossible for any Civil War locksmith or cracksman to get through. So the good guys didn't. They used their perfectly normal TL5 explosives to blow a hole in the wall and bypass the door. Above a certain level of complexity, it's simply more practical and efficient to break down the door than pick the lock. And that's probably what sets the high end of lock complexity.
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
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#13 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#14 |
Join Date: Sep 2004
Location: Orange County, VA
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#15 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#16 |
Join Date: Feb 2005
Location: Berkeley, CA
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Well, you're allowed to arbitrarily increase the cost of a prototype; that's why it's a prototype. Other than that, higher-tech equipment is normally better and cheaper.
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#17 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#18 |
Join Date: Sep 2004
Location: Orange County, VA
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No, the important thing here is to remember that there is a lot more involved with implementing higher tech prototypes than just retail cost.
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#19 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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There was a Pyramid article called Lockwork that had a whole section on safecracking.
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#20 |
Join Date: Feb 2005
Location: Berkeley, CA
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Tags |
difficulty, locks, modifiers |
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