09-08-2016, 03:18 PM | #11 |
Join Date: Feb 2009
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
I have X many spell slots, how many of what spell should I memorize?
If load out is the wrong term I apologize I've always visualized it as the same process of taking your F15 and choosing what assortment of bombs, missiles, drop tanks, camera pods and whatnot to send it into the air with |
09-08-2016, 03:26 PM | #12 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
I'm still not sure I understand the question (sorry!) but hopefully this will answer it. Each "magic slot" lets you hold one incantation, which is a spell that's been bound to your aura, 99% cast, so that you just need to take a single Concentrate maneuver to unleash it. Magic slots are also used to hold scripts, conditional spells, and other special cases, always at one spell per slot.
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09-08-2016, 03:45 PM | #13 |
Join Date: Feb 2009
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
Alright an example as I am clearly explaining badly. . . . say I'm shopping for gear at TL 3 starting wealth
I have a finite resources (money), and a list of things to buy with that money (say Basic Set items) How I spend my 1000 moneys is my gear loadout. Now say I'm an RPMist (because I haven't read this book yet, just to illustrate) and have RPM Imagery 8 and Thaumatology 20 I thus have 28 conditional slots to fill So finite resources are my 28 slots I need to pick a variety of buffs, heals, attacks and whatnot to fill them. I need to choose between low energy low power easy to cast spells and high energy bigger wallop harder to avoid fumbling spells and such |
09-08-2016, 03:48 PM | #14 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
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09-08-2016, 04:05 PM | #15 |
Join Date: Jun 2006
Location: On the road again...
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
Just like with an F-15, the loadout will depend on the mission. In this case, "mission" is "go into a dungeon, kill stuff, take their loot". If, for instance, you know that this is a dungeon loaded with orcs with spears and some magic, you'll probably want spells that deal with taking out a lot of folks at once (rain of fire), buffs, and a few countermeasures to defend against spears and other pointy objects (reverse missiles).
On the other hand, if this is a dragon lair, then you'll want stuff that protects against the dragon's breath attack, if you know what type it is (fire, ice, lightning, acid, etc), and direct-attack spells geared for exploiting known weaknesses (fire drakes might be more vulnerable to ice magic, for example). Just like you wouldn't load up an F-15 with Durandal anti-runway missiles when escorting bombers, instead going for Sidewinders and AMRAAMs for shooting down enemy anti-bomber interceptors, and maybe a few Mavericks for taking out the occasional SAM installation, you don't want to load up a on explosive fireballs when facing a firedrake that might be heavily resistant to fire; instead, in that case, I'd go with protection from fire, a few strength buffs for the front-line fighters, and maybe stuff like ice dagger. Clear as mud?
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09-08-2016, 04:21 PM | #16 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
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Making those tactical choices is part of the fun. It becomes its own minigame. The only way a book like this can help with that is by offering general advice, say is a good idea to have 10% scouting, 40% defensive, 40% offensive, and 10% utility spells ready to go. Much more than that varies on the exact mission and party composition so would be more thoughts for including in an Adventure than a caster book.
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09-08-2016, 04:27 PM | #18 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
Okay, now I understand, but there's really no way that this book could tell you what "loadout" you should have. That's going to depend entirely on the current adventure, what the other members of the party can do (e.g., if you have a cleric who focuses on buffs, you may be able to skip those), your particular play style, and so on.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
09-08-2016, 04:46 PM | #19 |
Join Date: Feb 2009
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
Well, I've been hoping for an annotated example load out (or whatever the official term is) since MH1 came out and also more advice on the subject, so I was dreaming maybe this book covered such
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09-08-2016, 04:53 PM | #20 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: GURPS Dungeon Fantasy 19: Incantation Magic
Part of the problem is that we only had 32 pages to play with (and we started with less, trust me, word count limits are EPIC LEVEL FOES). It was only with the help of great editors that this book came to life. Now, if it sells well enough, and there's demand, I'm sure support material will appear somewhere.
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