01-24-2024, 01:36 PM | #11 | |
Join Date: Apr 2005
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Re: [DF] How big are the settlements built by the PC races?
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Playing against stereotypes, with groups like "city elves" or "nomadic halflings" is a refreshing change. Good that you're doing it. My current mindset WRT fantasy races is influenced by the ancient Master of Magic video game, that I rediscovered and fired up after years of neglect. The basic premise, typical in a lot of video games, is that you've got the "uncivilized," "primitive" or "mentally limited" species with fast initial growth and relatively powerful early game units, but very limited long term expansion, "civilized" species with weak early game units, slow but extensive long term growth and brutally effective mid- to late-game units. In between, you've got the "semi-civilized" species that peak at mid-game. |
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01-27-2024, 03:43 AM | #12 | |
Join Date: Jun 2022
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Re: [DF] How big are the settlements built by the PC races?
that would be my latin bias showing.
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[HUMOUR] Like cockroaches, once one High Elf moves into town, you start finding them everywhere; every public house has a High Elf bard, squabbles* of HElves fight over performance space in the public square like pidgeons, big cities have to constantly deHElf their colleges and Sage Guild Houses, the Wizarding Guild keeps trying to create anti-HElf wards, but they were infested by HElf wizards so long ago they're considered a lost cause and the Fighter College constantly makes noise about "just burning those dress wearing mumblers to the ground and riding the world of the pests once and for all" (no one's sure if they mean the HElfs or the Wizards though, probably both). * Groups of High Elves are called squabbles. |
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df races, dungeon fantasy, dungeon fantasy races |
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