10-30-2021, 05:56 PM | #1 |
Join Date: Aug 2013
|
Ultra-Tech help/question...
Going over Ultra-tech, I get the differences and all between the levels and types as well as the introduction of Superscience.
My question is, if a higher TL piece of gear were to fall into the hands of a lower one (1-2 TL lower). how long do you think it would take to successfully reverse-engineer the device successfully and then possibly regularly replicate it? Any other modifiers in addition to the standard TL variance ones? What about a Superscience device from 1 TL up? example... Say a landspeeder or jetbike from everyone's favorite/favorite-to-hate grim dark/derp setting (assuming TL10 for most of the heavy tech) fell into the hands of someone from a TL9 cyberpunk world (Cyberpunk, Shadowrun, Johnny Mnemonic, etc). What modifiers would be suggested? How long would/should it take? Would it even be possible? |
10-30-2021, 06:45 PM | #2 |
Join Date: Jul 2008
|
Re: Ultra-Tech help/question...
For superscience it's very easy to answer - ask the GM/setting creator because nobody else can say.
Some superscience is a perfectly straightforward machine that anybody could put together, it just has results we consider impossible. Some superscience is a straightforward machine wrapped around a piece of unobtanium, so it's only possible to build if you've got a supply of the relevant magic material. Some superscience is made with straight-up magic and can't be replicated unless you're a wizard yourself. For stuff that's merely beyond your tech level, there are canonical rules in Campaigns. Inventions and gadgeteering, starting from p473. Without a Gadgeteer, you can't 'invent' something more than one TL ahead. Having a working copy of the thing you're trying to 'invent' is a +5 bonus to your Concept and Prototype rolls.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
10-30-2021, 08:14 PM | #3 | |
Join Date: Aug 2007
|
Re: Ultra-Tech help/question...
Quote:
Soemtmes the Superscuce is highly portable like Centrum's tiny "stunners" (see Infinite Worlds) but even Infinity can't replicate those. At any rate even if we're talking "portable" Superscience the answer is a minimum of _years_ without a Gadgeteer. Unless it's some sort of very special Superscience that the GM wants to spread wildly.
__________________
Fred Brackin |
|
10-30-2021, 08:43 PM | #4 |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Ultra-Tech help/question...
In GURPS Powers: The Weird I came up with a Cosmic variant of Gadgeteer that let you create a device that violated the natural laws of a particular universe, and I think a further variant that let you permanently change those natural laws to make such devices possible. That might be relevant here.
__________________
Bill Stoddard I don't think we're in Oz any more. |
10-31-2021, 12:32 AM | #5 | |
Join Date: Dec 2007
|
Re: Ultra-Tech help/question...
Quote:
|
|
10-31-2021, 01:17 AM | #6 | |
Join Date: Jul 2008
|
Re: Ultra-Tech help/question...
Quote:
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
|
|