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Old 11-01-2017, 10:18 AM   #16
Refplace
 
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Join Date: Nov 2008
Location: Yukon, OK
Default Re: Time to Cast a Spell Question and comabt

Quote:
Originally Posted by Lameth View Post
Ok your thoughts on the cost equation maybe? Maybe something like a +2 FP as they do in the Psi Book for using a Technique? Therefore something like "[I]by a -4 to skill, and an additional +2FP, the casting is able to do an All Out Concentration on Missile Spells of only 1 second. This allows a mage to Concentrate and throw a missile spell in the same turn. By doing this the caster is giving up his active defenses for that turn as per All Out."[/I]

thoughts? Ideas?

And has anyone used the Range and Speed chart for spells instead of -1 per hex for regular spells? In thinking on it and wanted to know if any one has an special rules or tweaks on that idea? thank you
On a missile spell the energy or whatever is held in your hand is created at the end of your casting. That takes a Concentrate.
The next turn it can be held, or thrown which would require some form of Attack maneuver.
So if I were to allow casting and throwing in the same turn I would go with....
  • ATR which allows Two Maneuvers
  • CM which allows a Concentrate anda Physical Maneuver
  • Instant Cast at -10 skill which borrows from other examples of Instant Skill use.
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