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Old 01-25-2021, 08:44 AM   #121
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Default Re: [GAME] Synthesise a Cybercity!

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Originally Posted by ericthered View Post
This particular project has had a lot of name X questions, which tend to have that effect, and a couple of the questions listed don't seem to even have a specified number after which they close.
Yeah, I tried to convert those to Name 5's as I went through. I think the currency one is the only one like that that's still open?
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Old 01-25-2021, 08:49 AM   #122
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Default Re: [GAME] Synthesise a Cybercity!

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Yeah, I tried to convert those to Name 5's as I went through. I think the currency one is the only one like that that's still open?
You've listed aerospace (34) like that, for reasons I'm not sure of. Though I suppose its worth talking a bit more about space, given that there is another habitable planet in the system.


question 42.3 is also like that (mem stars)


The currency question feels like it could be split off to talk about currencies in the outside world.
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Old 01-25-2021, 08:55 AM   #123
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Default Re: [GAME] Synthesise a Cybercity!

I just caught the aerospace one. I kept it as TGLS had done it, partly because I have an idea I want to get to eventually.

Yep, mem-stars should just be a Name 5.

Currencies, perhaps, or maybe some that are used by the tribers of the city. What we have so far are the official, top-down currencies, so some street currencies/barters would work in there nicely.
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Old 01-25-2021, 01:33 PM   #124
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Default Re: [GAME] Synthesise a Cybercity!

I've built a list of places and references for us:


In YOU-topia:
  • YOU-Topia ocean floor (3500 to 4200 m down). A trench and a rocky rise
  • The Interface (esports arena run down into bar) (post 11)
  • Sushi Steves (sushi bar featuring fighting fish/auquatics) (post 11)
  • T'mish (the old Transmission towers, popular hangout) (post 11)
  • Betty's Beachside Bunker (military establishment) (post 12)
  • "That big ol Fission Plant" (post 15)
  • The Furnace (Giant Server Farm cluster) (post 16)
  • The Reef (tangled mass of watercraft) (post 16)
  • Central Neuron Fabricator Area (post 18)
  • The Sluse (Seaweed harvesting area) (post 19)
  • The Old Ways (Undersea canyon) (post 19)
  • The Old Ways Submarine Doc (post 46)
  • Ecliprises Number 3164 (Slum and city within a city) (post 26)
  • Has at least Blocks C,D,F (post 89)
  • OTEC Platforms (post 33)
  • Two Harbors (post 33)
  • The foot (heavy industrial) (post 33)
  • The knee (commercial and residential nexus) (post 33)
  • The cross diagonal (comerical and light industrial areas) (post 33)
  • The Elbow (comerial, finanical, and buisss area) (post 33)
  • The Head (luxury housing, high end commerical) (post 33)
  • StellaTzar Hybrid Balloon building (buildings?) (post 36)
  • YOU-Topia Intercontinetal Airport (post 37)
  • Airport Central Terminal
  • Airport Discretionary Councourse
  • airport Ocean's Gate
  • Helix Park (Arcology Park hybrid) (post 49)
  • The Terminal (Park turned VTOL/Copter terminal) (post 49)
  • Squatter Connmnities (post 61)
  • Old Ways Depot Garnet|Heroic|Four-08 (post 62)
  • Garnet|Heroic|Zero-50 (post 62)
  • The Neon Neo (club suspended over the water for races) (post 64)
  • NeuroCorp Plaza (corporate headquarters) (post 68)
  • Makers Markets (post 79)
  • Pearl Gate (post 87)
  • Jade Gate Archology (possibly not in YOU-Topia?) (post 102)
  • The Expressways (post 116)
  • Oceanic Resource Platforms (post 116)
  • Graffiti Cafe (cafe) (post 120)
  • The AntBlock (community) (post 120)
Places outside of the City:
  • The Trash Gyre (post 3)
  • Continent Near YOU-Topia (post 4)
  • Democratic Centralized Governemnets "DCGs" (post 19)
  • Union of Argalese Islands (host nation that doesn't grant citizenship) (post 34)
  • Dataran Segara (Sea Plains, controlled by Digital AI except for four islands) ( post 50, post 92)
  • Thalethrāy (habitable planet, controlled by Digital AI) (post 50, post 92)
  • Machine Nations (post 57)
  • Former Democratic Republic Maeotia (post 78)
  • Maeotia (post 78)
  • Federal State of Eastern Guipadines (post 78)
  • Doheem (the homeworld) (post 92)
  • The Global Sea (post 92)
  • Paradiznia (artifical island in Dataran Segara not under machine control)
  • Kampalu (famous for hosting a congress. Possibly not a location) (post 97)
  • Orbital Resorts (post 99)
  • Ecodelia (Blake Mursa's city) (post 102)
  • Whitepeaks academy (Blake Mursa's school) (post 102)
  • Ptonghua University (Blake Mursa's Univeristy) (post 102)
  • Wolfshead (possibly not a place: named for a war) (post 109)
  • 5 Other Ecowonders of the world (post 116)

A few clarifications:
  • is Dark Sky Aerostat a place or a group?
  • Did StellaTzar make one building or many?
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Old 01-25-2021, 02:16 PM   #125
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Default Re: [GAME] Synthesise a Cybercity!

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  • is Dark Sky Aerostat a place or a group?
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Question 34b+ [SET] What are the most recent innovations in aerospace?
[Well, not so recent]
34B: The Dark Sky Aerostat
This enormous floating station floats at an altitude about 43 kilometers high. Its primary purpose is as a transfer station between the higher pressure airships that approach the surface and the mile-long spacefaring airships. The other purpose is to construct said spacefaring airships as they simply collapse if they go under a certain altitude. Dark Sky was originally constructed about a century ago, expected to be the first of many, but demand was overestimate, so it serves most space traffic outside of chemical rockets.
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Old 01-25-2021, 07:53 PM   #126
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Default Re: [GAME] Synthesise a Cybercity!

I just snuck in an extra question regarding old people to post 119. I'll put it here for reference.

Question 94 [SET]
Are all MuLTIs ultra-rich? Are all the world's ultra-rich MuLTIs?

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I've built a list of places and references for us:
Great! This will be most useful.
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Old 01-26-2021, 12:48 PM   #127
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Default Re: [GAME] Synthesise a Cybercity!

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Question 79 [HIST?] What happened to Musa's first wife?

Musa ver V initially pretended to have agreed with his wife's actions, and feigned a reunion before his agents captured her and killed her slowly in Neuro-corps secret off-the-books labs.



She's pretty dead, but Musa can still be a little paranoid about her: for the last 60 years or so, He has reacted strongly and seriously to any rumors of a new version of her showing up.
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Old 01-26-2021, 10:16 PM   #128
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Default Re: [GAME] Synthesise a Cybercity!

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Question 48.5+ [CTY/SET] What currencies do you need in the city? What other major currencies are there?
Answer 48-AUX: Conversions and Prices
1 G$ = 2.5 ARC = 2.03 μN = 8 Silicoin = 25 Tokes (Assuming you trade a fully charged card for 100 ARC)

Being on the YOU-Topia UBI Pilot Program entitles the recipient to about 2.5 1000 UT cards a month (one every two weeks, 4 handed out on holidays). This is equivalent to Independent Income 1 if you have Wealth (Poor) and you're trading them for ARCs. If you can actually find shops that accept them at face value, this would rise to Independent Income 10.

The world is economically TL10. Cost of living in this setting is usually 5.5 times as much as cost of living in Basic Set. Cost of living in YOU-Topia in particular is twice that. Given usual Status and Wealth (i.e. Status 0 = Average, Status 1 = Comfortable, etc.), this usually means YOU-Topians don't have enough money to pay their Cost of Living. As a result, most people in YOU-Topia ignore the first level of reputation for unmaintained status.

A computer to run an IQ10 Replisophont cost about 2699 ARC (~G$1080). A roughly comparable AOI brain would cost about 31,999 ARC (~G$12,800). A "no frills" human-like shell would run you about 21,999 ARC (~G$8,800). If you bought the brain and shell together, there would be no training fee, otherwise you're looking at 200 hours of training at 215 ARC an hour (~G$86/hr, or ~G$17,200 in total).


This was meant to be a preface for the prices in 90.1, but I guess I spent too much time on math.
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Old 01-27-2021, 05:45 AM   #129
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Default Re: [GAME] Synthesise a Cybercity!

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Answer 48-AUX: Conversions and Prices
1 G$ = 2.5 ARC = 2.03 μN = 8 Silicoin = 25 Tokes (Assuming you trade a fully charged card for 100 ARC)
I'd put 1 Toke = 1 ARC originally, but it probably works nicer this way. More confusion. And the Tokes could be revalued on a whim when city welfare coffers run low or something. Which leads me to a question...

Question 95 [MONEY][CRIME]
It's common for welfare recipients to visit a black market exchanger to trade their UT cards for hard ARC currency, at a lossy exchange rate, of course. But what do the crime syndicates want with all these excess tokens? How does the scheme work?

----
And some supplementary reading to give an idea of the conditions for sea life around and attached to the island.
The new use for abandoned oil rigs

The island's reef-like structure along its more than 50 miles of circumference and 1600 feet of depth combined with the high churn of nutrient-rich water from the OTECs would give it one of the richest marine life environments possible.
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Old 01-27-2021, 10:02 AM   #130
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Default Re: [GAME] Synthesise a Cybercity!

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I'd put 1 Toke = 1 ARC originally, but it probably works nicer this way. More confusion. And the Tokes could be revalued on a whim when city welfare coffers run low or something. Which leads me to a question...
Just expanding on this a little:
-> The official rate is still supposed to be 1 Toke = 1 ARC
-> The 10:1 conversion rate was meant to be a compromise between like "Oh look! There's 25% admin fee on U-Token purchases.", "You want to pay with Tokes? OK, I'll charge you for five loaves of bread so I can mark a bunch of old bread I was going to throw out as sold. Want the moldy bread anyway?", and "Wow, you mugged a busload of welfare recipients. I'll give you 1000 ARC for the bag of tokens."
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