01-21-2021, 12:34 PM | #1 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
[Basic] Advantage of the Week: Independent Income
Independent Income [1-20] is a mundane social advantage. For each point in this advantage, you have a monthly income of 1% of your starting wealth (adjusted by wealth level), for which you don’t have to work. This could be from a pension, royalties, investments, welfare, etc. This advantage appeared late in the GURPS 3e period, and isn’t in Compendium I; it appears to have originated in Steampunk for 3e.
While this advantage was created to represent the “private incomes” of the upper class, it is not related to Wealth level; a welfare recipient has it, in spite of being Poor. It will likely vanish if society collapses, like most social advantages, but this is not a limitation worth points. If it comes from assets that you control, there’s an assumption that you can’t or won’t turn them into capital. It’s perfectly possible to have a job as well as this advantage, just add the incomes. It would seem possible to have limitations on this advantage, most obviously in the form of restrictions on your behaviour, or requirements to do specific things. Welfare recipients of working age are sometimes required to show evidence of searching for employment, for example. Plenty of GURPS supplements use this advantage in templates, but few expand on it. Fantasy points out that a few hours a month spent collecting your income aren’t considered a job, and explains how this advantage works in feudal societies. Powers covers gaining this advantage through Modular Abilities, and the need for it to support some kinds of Create. This is a necessary advantage for building some kinds of character, and the threat of losing it can be a great motivator. How else has it played in your games?
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
01-21-2021, 12:51 PM | #2 |
Join Date: Aug 2007
|
Re: [Basic] Advantage of the Week: Independent Income
Definitely Steampunk. I remember the playtest.
__________________
Fred Brackin |
01-21-2021, 01:02 PM | #3 |
Join Date: Mar 2016
|
Re: [Basic] Advantage of the Week: Independent Income
A few levels could make sense to represent someone with luck powers (or who's just incredibly lucky) experiencing random windfalls, having luck at gambling, etc.
It might make sense to include this as part of an Heir trait? With it either being upgraded or replaced in the event that you inherit. |
01-21-2021, 01:28 PM | #4 |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: [Basic] Advantage of the Week: Independent Income
It didn't actually say, in Steampunk, that it was intended to represent the wealthy. At the time, if you were Very Wealthy or better, you had II built it; taking the advantage gave you the same benefit at lower wealth levels. The original text cited the retired sergeant's "shillin' a day, bloomin' good pay" as an example of II.
__________________
Bill Stoddard I don't think we're in Oz any more. |
01-21-2021, 01:36 PM | #5 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: [Basic] Advantage of the Week: Independent Income
I've considered changing the job rules to be a combination of 'independent income' and 'Duty (Time-Consuming)', which is just an adjustment on Duty that simply reduces your available time for adventuring (based on disadvantages such as Slow Eater and Extra Sleep, 2 days per month is about [-1]).
|
01-21-2021, 01:55 PM | #6 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: [Basic] Advantage of the Week: Independent Income
One aspect of Wealth I've noticed is that above a certain level of wealth people start to expect Independent Income to be part of the advantage for free. If you build a janitor, secretary, or doctor, people expect to have to go to work to get money, but if they're just "A Multimillionaire", they have this expectation that they can go off and the money will just take care of itself.
To the degree that this is true, they need to buy Independent Income. And its true quite a bit of the time.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
01-21-2021, 02:06 PM | #7 |
Join Date: Feb 2016
|
Re: [Basic] Advantage of the Week: Independent Income
I generally require anyone with Wealth (Very Wealthy) or above to purchase Independent Income 5, in order to represent the earnings from their investments/properties.
|
01-21-2021, 02:19 PM | #8 | |
Join Date: Sep 2008
Location: near London, UK
|
Re: [Basic] Advantage of the Week: Independent Income
Quote:
__________________
Podcast: Improvised Radio Theatre - With Dice Gaming stuff here: Tekeli-li! Blog; Webcomic Laager and Limehouse Buy things by me on Warehouse 23 |
|
01-21-2021, 02:44 PM | #9 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: [Basic] Advantage of the Week: Independent Income
That gets into a separate issue of income vs assets. Realistically, people in the lower wealth brackets are likely to have a net worth of less than a single year's income, but at higher wealth levels assets actually go up a lot faster than income. At lower wealth levels, median net worth is less than one year income (consistent with GURPS, average wealth is income $31,200 and net worth $20,000), but at higher wealth levels net worth can easily be ten times annual income. Realistic investment income for someone who spends fairly minimal time managing their investments is well under 1% per month.
|
01-21-2021, 04:46 PM | #10 | |
Join Date: Oct 2007
|
Re: [Basic] Advantage of the Week: Independent Income
Quote:
|
|
Tags |
advantage of the week, independent income |
|
|