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Old 09-15-2021, 08:07 AM   #921
ericthered
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Default Re: DreadStormers [IC]

That wraps up the events of a very eventful 3rd shift. Hua is down two hours of sleep.



1st shift starts at 78 hours after the ship dropped out of hyperspace. Hua works this shift, while Daymar and Pacifica sleep. I don't think anything interesting happens during it.



2nd shift starts 86 hours after the ship dropped out of hyperspace. Hua has downtime, and Daymar and Pacifica have work this shift.



As Pacifica starts work, Pacifica is pulled aside by Vinobi (the 2nd mate over her section who was subverted and given a list of other officers).

"I feel... different over the last few days. You wouldn't have an explanation for that, would you?"


Zybo asks Pacifica if she's noticed any more dreadstormers, or if they think they got them when they arrested Daymar's section?



Daymar is working on shields: does he have anything to do during the work day?


What does Hua want to get done during her work day and off-time afterwards?
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Old 09-15-2021, 02:06 PM   #922
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post
What does Hua want to get done during her work day and off-time afterwards?
During off hours, I'll go case the brig again, continuing the "officer" lie with Thibi.

Quote:
[627] 21-09-15 21:56:43 CEST
Fast-Talk
3d6 <= 13
3 + 4 + 5 = 12 ... success
[628] 21-09-15 21:57:16 CEST
Stealth
3d6 <= 16
4 + 5 + 2 = 11 ... success
[629] 21-09-15 22:02:02 CEST
Photorefraction
3d6 <= 15
6 + 1 + 3 = 10 ... success
[630] 21-09-15 22:03:40 CEST
Observation
3d6 <= 13
3 + 4 + 1 = 8 ... success
Then I'll go check the meeting place for messages.
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Old 09-15-2021, 03:55 PM   #923
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post

2nd shift starts 86 hours after the ship dropped out of hyperspace. Hua has downtime, and Daymar and Pacifica have work this shift.

Daymar is working on shields: does he have anything to do during the work day?
Daymar is going to try to find out whether repairs to the drives are underway and if so how they are going.

[631] 21-09-15 23:54:05 CEST

Savoir-Faire (Military) (OOC: not sure if this is the appropriate skill to use, I just didn't see anything better on my sheet)

3d6 <= 15
1 + 3 + 4 = 8 ... success
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Old 09-16-2021, 07:54 AM   #924
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Default Re: DreadStormers [IC]

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Originally Posted by TGLS View Post
During off hours, I'll go case the brig again, continuing the "officer" lie with Thibi.

Then I'll go check the meeting place for messages.
Thibi rolls her eyes and asks a few pointedly empty questions.

The brig area on floor 14 still has four of the five doors locked. This is NOT where the detained hyperdrive crew is being kept (which is the aft section of deck 19). Determining if Botha is behind one of the doors... how would Hua determine that?


Hua has a rough schedule for the guards... she can take out the pair of guards at a time when they aren't expecting reinforcements and no-one will be passing through.


Quote:
Originally Posted by GnomesofZurich View Post
Daymar is going to try to find out whether repairs to the drives are underway and if so how they are going.

Savoir-Faire (Military) (OOC: not sure if this is the appropriate skill to use, I just didn't see anything better on my sheet)
That is an appropriate skill: They hope the drive will be fixed six days from now. ~ 10 days after it fell out of hyperspace.
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Old 09-16-2021, 08:50 AM   #925
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post
Thibi rolls her eyes and asks a few pointedly empty questions.

The brig area on floor 14 still has four of the five doors locked. This is NOT where the detained hyperdrive crew is being kept (which is the aft section of deck 19). Determining if Botha is behind one of the doors... how would Hua determine that?
I don't suppose they have a gap in the "doors" to look through? If I dazed both of the guards, would I have enough time to check each of the cells (i.e. moving the bricks to create a gap to look through.
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Old 09-16-2021, 03:09 PM   #926
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Default Re: DreadStormers [IC]

Pacifica asks Vinobi:

Sir, would you like me to call a medic? I heard some people were poisoned!
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Old 09-17-2021, 03:30 AM   #927
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post
That is an appropriate skill: They hope the drive will be fixed six days from now. ~ 10 days after it fell out of hyperspace.
Daymar files away this information - he and the other Dreadstormers may need to interfere with this plan. For the rest of his shift he just puts his head down and concentrates on settling into his new role as Nijothu.
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Old 09-17-2021, 08:28 AM   #928
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by TGLS View Post
I don't suppose they have a gap in the "doors" to look through? If I dazed both of the guards, would I have enough time to check each of the cells (i.e. moving the bricks to create a gap to look through.

Daze lasts for at least a minute, so yes, you have time. The cells are sealed, but you can either unseal the door or you can open a smaller door at the bottom. The smaller door is actually for managing fires, but it also works well in prisoner situations.


Quote:
Originally Posted by Hide View Post
Pacifica asks Vinobi:

Sir, would you like me to call a medic? I heard some people were poisoned!
Roll acting to be convincing that you don't know what he is talking about...
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Old 09-17-2021, 01:14 PM   #929
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post
Daze lasts for at least a minute, so yes, you have time. The cells are sealed, but you can either unseal the door or you can open a smaller door at the bottom. The smaller door is actually for managing fires, but it also works well in prisoner situations.
Well, let's daze both of them and check the cells.
Quote:
[633] 21-09-17 21:12:59 CEST
Confuse
3d6 <= 15
1 + 6 + 2 = 9 ... success
[632] 21-09-17 21:12:46 CEST
Confuse
3d6 <= 15
3 + 2 + 1 = 6 ... success
I don't know what to use to check the lower doors inconspicuously so I'll use DX.
Quote:
[634] 21-09-17 21:14:13 CEST
DX
3d6 <= 15
1 + 6 + 1 = 8 ... success
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Old 09-17-2021, 01:35 PM   #930
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Default Re: DreadStormers [IC]

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Originally Posted by TGLS View Post
Well, let's daze both of them and check the cells.

I don't know what to use to check the lower doors inconspicuously so I'll use DX.

You are sure that three of four of them are not Botha. You're unsure who the last one is.
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