03-12-2024, 01:11 PM | #31 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Is Extra Attack worth it?
The problem is that there are a quite large number of advantages where that's the case. Changing the cost of skills (revert to a 3e max cost 8, for example) is the smaller change.
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03-12-2024, 01:31 PM | #32 | |
Join Date: Aug 2007
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Re: Is Extra Attack worth it?
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Also, just a note because I sometimes have my own problems with tact (I have just barely avoided using the word "calculophilia" so far) but proclaiming uber-Skill unquestionably and unarguably far superior to Extra Attack leans towards calling everyone who disagrees with you stupid. Sometimes it's the simple answer that's the good one. It might be the better one to emphasize to grow Gurps' market share too.
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Fred Brackin |
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03-12-2024, 02:07 PM | #33 | |
Join Date: Sep 2007
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Re: Is Extra Attack worth it?
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I will say that Dungeon Fantasy dispenses with multi-strike, and still looks right to me at 25 points. So I I would probably say that requiring multiple attack modes should actually be a -20% modifier. But 25 points is still not outlandish. Also, Extra Attack works with things that don't allow Rapid Strike, like innate fire blasts. And you can still ALSO do a Rapid Strike. |
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03-12-2024, 02:09 PM | #34 | |||
Join Date: Jun 2013
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Re: Is Extra Attack worth it?
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*I also feel Fast-Draw being a Technique would be more appropriate than having it as an individual skill, but again, that's a discussion for a different thread). Quote:
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Hey! I resemble that remark!
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GURPS Overhaul |
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03-12-2024, 02:42 PM | #35 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Is Extra Attack worth it?
Well, that list is somewhere between 80% and 90% of the entire list of advantages, and nearly 100% of things that are listed as exotic or supernatural. The core problem is that GURPS makes cost a hybrid of utility and rarity, rather than trusting its own unusual background mechanic to cover rarity and making cost a pure utility function.
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03-12-2024, 02:56 PM | #36 | |
Join Date: Jun 2013
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Re: Is Extra Attack worth it?
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GURPS Overhaul |
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03-12-2024, 05:32 PM | #37 | ||
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Is Extra Attack worth it?
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*When are they not vague?
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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03-12-2024, 07:15 PM | #38 | |
Join Date: Aug 2007
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Re: Is Extra Attack worth it?
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Fred Brackin |
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Tags |
extra attack, rapid strike, trained by a master, weapon master |
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