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Old 03-12-2024, 02:00 PM   #261
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Default Re: Lost in Dreams II (OCC)

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Originally Posted by the_matrix_walker View Post
The template has Clairvoyance, but it is certainly not random... it appears to be guided by an unspoken enhancement, (Guided, "Detect: Tipping Point Events", +xx%), or some intelligence...
I mean, I guess, but I don't know what the missiles have to do with anything.
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Old 03-12-2024, 07:14 PM   #262
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Default Re: Lost in Dreams II (OCC)

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I mean, I guess, but I don't know what the missiles have to do with anything.
Granted, Guided and Homing (and it should be Homing) are generally for attacks, but Homing can use a nonstandard scanning sense for targeting, and I think a Detect can fit the bill.
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Old 03-12-2024, 08:07 PM   #263
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Default Re: Lost in Dreams II (OCC)

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Granted, Guided and Homing (and it should be Homing) are generally for attacks, but Homing can use a nonstandard scanning sense for targeting, and I think a Detect can fit the bill.
I mean, I was less thinking the kind of modifier, and more along the lines of how these missiles (see below) relate to anything.
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He dreams of Aircraft. Large machines painted with camouflage, streaking through the sky at high speed. A flock of missiles races towards the machines, dodging this way and that... several lasers light up from the underside of the aircraft, and the aircraft abruptly peel off, shooting down some missiles, and releasing flares behind themselves. One of them goes into free fall for just two seconds, tumbling end over end. The missiles are less maneuverable than the aircraft, but they return for another pass. Some missiles explode much more messily than others, and much closer to the planes. All the planes are damaged in some way. Julian notices the planes don't seem to have windows. One of them spirals down to the ground. Another turns back, and two go into a steep dive...
If there was such a modifier guiding the clairvoyance, then it sure picked something tangentially related to the conflict to focus on. A starship arriving, a creche, or even a political talk show would have gotten across the whole "clones and FTL" thing more immediately.
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Old 03-12-2024, 08:21 PM   #264
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Default Re: Lost in Dreams II (OCC)

You have a point... Most of the time it is setting establishing, but there is some licence in there to include the other narrative elements when you squint right I guess.
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Old 03-13-2024, 07:58 AM   #265
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Default Re: Lost in Dreams II (OCC)

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I mean, I guess, but I don't know what the missiles have to do with anything.
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Originally Posted by TGLS View Post
If there was such a modifier guiding the clairvoyance, then it sure picked something tangentially related to the conflict to focus on. A starship arriving, a creche, or even a political talk show would have gotten across the whole "clones and FTL" thing more immediately.
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You have a point... Most of the time it is setting establishing, but there is some licence in there to include the other narrative elements when you squint right I guess.
The last two worlds Julian and Peter swapped predictability*. Peter did pretty much what was expected, and Julian has been an absolute wild card in this world.



The missiles are Paulis Tatim's normal Job, if that helps with context.



*Julian has had two worlds total, so he might not be as predictable as advertised.
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Old 03-13-2024, 08:02 AM   #266
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Default Re: Lost in Dreams II (OCC)

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*Julian has had two worlds total, so he might not be as predictable as advertised.
And his jump circumstances were not exactly what you'd call typical.
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Old 03-13-2024, 08:07 AM   #267
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Default Re: Lost in Dreams II (OCC)

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Originally Posted by the_matrix_walker View Post
I was looking for more on the triggering cause.

The template has Clairvoyance, but it is certainly not random... it appears to be guided by an unspoken enhancement, (Guided, "Detect: Tipping Point Events", +xx%), or some intelligence...

Accessing the basic Analysis of that unspoken Detect is the real goal.
Interesting thoughts... Peter has been referring to this as "The powers that Be", rather than assuming he can detect "Weirdness"--- but experiments are useful.



Quote:
I totally get that we're wandering toward the place where dangerous ground meets the thin ice, and I don't want to go that way any further than hint territory. During a vision, Peter has occasionally gotten result asking the ether "why are you showing me this?", He's pretty much trying to do that after the fact here.
Ok, thanks, that helps.
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Old 03-13-2024, 09:31 AM   #268
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Default Re: Lost in Dreams II (OCC)

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Interesting thoughts... Peter has been referring to this as "The powers that Be", rather than assuming he can detect "Weirdness"--- but experiments are useful.
True, the "PTB" is an idea he's got in his head, but he feels the magic and corresponding sense as his own, despite the potential paradox.

If he has a feel for magic and conveyors, he thinks maybe he can push the sensitivity to adjacent effects to pick up otherworldly things or more passive magic.

"Weirdness" is more of a meta discussion term than one Peter would use obviously, but it might be appropriate as a detect category in its own right.
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Old 03-13-2024, 10:54 AM   #269
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Default Re: Lost in Dreams II (OCC)

This situation is very interesting. With the pressure of "real world" ramifications and the natural deference to his parents, we're seeing a very different Peter than we're used to.
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Old 03-13-2024, 12:35 PM   #270
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Default Re: Lost in Dreams II (OCC)

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The missiles are Paulis Tatim's normal Job, if that helps with context.
I see. So Paul was always in the plot. I got the crazy idea that the Starpus were related to the missiles (like maybe they Kamikaze piloted them), but that doesn't seem to have materialized.

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The last two worlds Julian and Peter swapped predictability*.

*Julian has had two worlds total, so he might not be as predictable as advertised.
I don't think you expected Julian to sell the knives in the spears and not mention them, or to just surrender to Tarbreth, so how predictable is he really?
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