02-10-2010, 10:44 PM | #1 |
Join Date: Oct 2009
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Weapon Bond and Story - Hard Roleplaying or Overpowered Perk?
I wrote a friggin' book but the post can be summed up with;
-Is Weapon Bond just weapon skill at sale, due to being able to be used with one weapon and thusly costing -75% to a 4-point skill buff? -Is there a heaaavy stress on Weapon Bond? As with Quirks, do Perks have to has a solid logic behind them, like an origin story or several sessions of Roleplay with the weapon, in Weapon Bond's case? -Am I wrong for ditching a Bond to respend the point, after my GM railroaded me into dropping the sword with no chance of recovering it should I regain consciousness. There's a whole story behind this but I wanted the feedback from players and GMs who'd have a perspective on Character traits like Perks and point spending and risks with investing points. |
02-10-2010, 10:54 PM | #2 |
Join Date: Oct 2005
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Re: Weapon Bond and Story - Hard Roleplaying or Overpowered Perk?
You can't actually do this. The reason weapon bond costs one point instead of four is that it works with one weapon. If you lose the weapon, you're out of luck.
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02-10-2010, 11:01 PM | #3 | |
Join Date: Oct 2009
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Re: Weapon Bond and Story - Hard Roleplaying or Overpowered Perk?
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Anyone but my GM. I like the guy but we disagree a lot, I know more little rules in GURPS than he does, and I suspect he thinks I make some of them up. |
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02-10-2010, 11:14 PM | #4 | |
Join Date: Mar 2008
Location: Dallas, TX
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Re: Weapon Bond and Story - Hard Roleplaying or Overpowered Perk?
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That said, many of the newer, supernatural versions of the perk allow it to be transferred with an appropriate ritual. In the same vein, I would allow you to, if you lose the weapon covered by the Bond, transfer it to a new weapon. Time and money spent customizing a rifle, for instance, or just a lot of practice. I would not allow you to 'reinvest' the point in something other than a new weapon bond, however. |
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02-10-2010, 11:22 PM | #5 | |
Join Date: Oct 2009
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Re: Weapon Bond and Story - Hard Roleplaying or Overpowered Perk?
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...To be fair my GM's logic is easily see-able, I just expected more leniency. I'm here looking for opinions of other player/GM types to see if these sentiments are shared or if I've really just gone crazy and should stop arguing with him over it. |
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02-10-2010, 11:27 PM | #6 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Weapon Bond and Story - Hard Roleplaying or Overpowered Perk?
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Bill Stoddard |
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02-10-2010, 11:32 PM | #7 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Weapon Bond and Story - Hard Roleplaying or Overpowered Perk?
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Making it possible to gain a Bond without spending a point is defeating the entire logic of the trait. Bill Stoddard |
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02-10-2010, 11:58 PM | #8 | |
Join Date: Mar 2008
Location: Dallas, TX
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Re: Weapon Bond and Story - Hard Roleplaying or Overpowered Perk?
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02-11-2010, 12:03 AM | #9 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Weapon Bond and Story - Hard Roleplaying or Overpowered Perk?
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02-11-2010, 12:12 AM | #10 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Weapon Bond and Story - Hard Roleplaying or Overpowered Perk?
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And in any case, doing it without the thing being magical is still an abuse, and that isn't changed by a bad call on magical weapons. Bill Stoddard |
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