04-24-2013, 11:29 AM | #31 | |
Join Date: Sep 2007
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Re: [Social Engineering] Hinting, Elicitation, and Fortune Telling
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04-24-2013, 11:43 AM | #32 | |
Join Date: Mar 2010
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Re: [Social Engineering] Hinting, Elicitation, and Fortune Telling
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Fortune-Telling, IQ/A +3 [12]... results in Fortune-Telling coming out as being more expensive and less useful than the alternatives. You take it because its' an appropriate background skill or because you aren't permitted to take the useful skills.vsFast-Talk, IQ/A +0 [2] |
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04-24-2013, 12:01 PM | #33 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Social Engineering] Hinting, Elicitation, and Fortune Telling
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Bill Stoddard |
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04-24-2013, 12:01 PM | #34 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Social Engineering] Hinting, Elicitation, and Fortune Telling
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The intent of not allowing Fist Blow for Karate is to avoid people buying the majority benefit of the Skill for the price of a Technique. This already runs into problems because you can buy up, and even buy above Skill+0, various formally-not-primary things, like Kicking. And that results in people being able to kick better than they are able to punch. But with Fortune-Telling, it's even worse: Elicitation is a somewhat-obscure technique for most influence skills which essentially improves a skill's primary application (replacing a Reaction Roll) in a very narrow scope. But this results in a case that e.g. Diplomacy or Fast-Talk (rather versatile skills that you should never go without) being easily improved to the point of being better than the extremely narrow Fortune-Telling. BTW, there's actually very little reason to ever use an Elicitation penalty with an absolute value other than one's level of Elicitation. E.g. at 5 levels you simply roll your Influence vs. Will-5. |
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04-24-2013, 12:04 PM | #35 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Social Engineering] Hinting, Elicitation, and Fortune Telling
That's not how I've seen fortune-tellers work outside TV shows. The basic routine is for a (typically gypsy-looking) person to walk up to a stranger and say (rough translation), 'Young man/girl, put some gold on your hand, and I will say what it foretells'. Of course, most resist such a blatant approach, but it's kind of the same shotgun approach of panhandling; once the exchange starts, well, usually it's some sort of success.
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04-24-2013, 12:06 PM | #36 | |||
Join Date: Mar 2010
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Re: [Social Engineering] Hinting, Elicitation, and Fortune Telling
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GURPS Basic, pg 196: Quote:
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04-24-2013, 12:08 PM | #37 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Social Engineering] Hinting, Elicitation, and Fortune Telling
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Quote:
Last edited by sir_pudding; 04-24-2013 at 12:20 PM. |
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04-24-2013, 12:09 PM | #38 | |
Join Date: Mar 2010
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Re: [Social Engineering] Hinting, Elicitation, and Fortune Telling
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04-24-2013, 01:16 PM | #39 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Social Engineering] Hinting, Elicitation, and Fortune Telling
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Kinda the level of job difference comparable to those between a computer operator (Computer Operation) and a high-class computer administrator (COps, CProg, ES(Computer Security) etc.). |
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04-24-2013, 02:08 PM | #40 |
Join Date: Jul 2008
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Re: [Social Engineering] Hinting, Elicitation, and Fortune Telling
So for a fortuneteller who attempts to recruit clients on the street, I'd suggest fortunetelling for any actual session of fortunetelling that goes down (assuming they do anything beyond looking at a hand and throwing some fortune-cookie lines out) plus a skill set for identifying and approaching marks.
Or depending on how simple the exercise and the representation you want is, it could just be a curious style of panhandling.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
Tags |
elicitation, fortune-telling, hinting, influence, social engineering |
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