Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-20-2010, 06:13 PM   #12
roguebfl
Dog of Lysdexics
 
roguebfl's Avatar
 
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
Default Re: [BIO] Further development of a society with no qualms about (ab)using bioroids

Quote:
Originally Posted by blacksmith View Post
Sure, but those were non sapient AI and not biological but human looking robots.

The main issue with this is how human are the bioroids? If say you take the THS approach, which I like, you can have ones that run a broad level of rights. You can make bioroids that are legally property, just make them bioshells and give them a NAI or LAI controler. It might squick people but that is all really, they become engineered meat robots.
umm actill the sapient level of the Ai is a major theme question weither some of them were sapient or not.

and while their server were not fleshy, you had people like the Major who pushed the boundery between what was human and what was machine. the Culturally accepted answer was you were human as long as you had a ghost. except the it started to seem like some of the borderline sepaient AI might actually have ghosts. it has the same squick boundy effect.
__________________
Rogue the Bronze Firelizard
Gerald Grenier, Jr. Hail Eris!
Rogue's Weyr
roguebfl is offline   Reply With Quote
 

Tags
bio, bio-tech, bioroids, economics, slavery

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:11 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2025, vBulletin Solutions, Inc.