Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-13-2020, 03:24 AM   #1
Anders's Avatar
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Martial Arts Style Talent

Looking through the Martial Arts, some of them work well as Talents. These Talents would probably not represent an innate aptitude but rather extreme training and would give a bonus to the skills mandatory for the style, rounded out with Cinematic skills in a campaign that use it. Not all of them would fit - you would need at least 4 skills to motivate a Talent - but it would be an interesting addition. And probably give a reaction bonus to other practitioners of the style.

For instance, the High Medieval Knightly Combat Talent would be:

High Medieval Knightly Combat
5 points
Axe/Mace, Broadsword, Lance, Riding (Horse), Shield, Wrestling.
Reaction Bonus: Other practitioners of the style.
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is offline   Reply With Quote

martial arts, styles, talents

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 02:23 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2021, vBulletin Solutions, Inc.