11-07-2013, 05:07 PM | #1 |
Join Date: Nov 2013
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Tenacity Power (provisional name): a D&D like HP
Hello everyone!
I'm helping to create an environment Hack'n Slash and I have heard complaints from people who think the defense played GURPS a bit tedious (not that I agree but you need to ensure the enjoyment of the players). To work around this issue I intend to grant the players a DR that emulates a defensive instinct, this instinct that goes fading with increasing stress. Each player would take this DR with points acquired sacrificing their passive defenses (which would be useless in the scenario). To emulate this DR have the following characteristics: Force Field, +20%: With this attack we objectify the character around it will not affect you. Affects Others, +?%: The idea here is to apply this extension only for horses, when appropriate. Ablative, -80%: Logically it is expected that the TP is not infinite, with this feature it will decrease in proportion to the damage they take. Also in this category is expected that the power lost is restored exactly as with HP and FP. Aspected: Combat, -20%: Within this parameter TP could only be used in the result of a battle, never out of it. Acessibility: Only When the Defense Maneuver is Alowed -?%: This is only feasible where the character can defend themselves. This total excludes attacks, disability, stun, surprise, critical hits the opponent, etc.. Nuisance Effet: Defense forbids Rollings, -?%: When the adventurous as you want to enjoy it must forgo the usual maneuvers of defense (dodge, parry and block), after all, it is a synthesis of all this in a more instinctive. Nuisance Effect: Looses the Force Field Enhancement if the Opponent's Attack Rolls 6 or Less -?%: If the offender was well enough on the test (3d6 less than or equal to 6) even though it does not reach the opponent he gets a brief contact with your body - as long as the damage is also greater than the DR of armor - or simply touches the armor. This may open the door for effects that require contact (but not necessarily damage) to propagate. Added to this is the fact that I want to add a Regeneration (Very Fast) exclusively to cure TP - this cure only count the time elapsed out of combat - and I do not know how much it would cost (with appropriate adjustments). |
11-07-2013, 05:09 PM | #2 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Tenacity Power (provisional name): a D&D like HP
Interesting. Kromm suggested a Vitality Reserve a while back.
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11-07-2013, 05:32 PM | #3 | |
Join Date: Nov 2013
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Re: Tenacity Power (provisional name): a D&D like HP
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11-07-2013, 05:33 PM | #4 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Tenacity Power (provisional name): a D&D like HP
2 points per level. I used it a while back in a cyberpunk game and it worked out quite well.
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11-07-2013, 05:39 PM | #5 |
Join Date: Nov 2013
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Re: Tenacity Power (provisional name): a D&D like HP
It is a good idea, but I wonder how it would look if it were applied the above limitations and extensions.
Force Field is appropriate? And regeneration only focused on VR, how many it would cost? |
11-07-2013, 05:43 PM | #6 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Tenacity Power (provisional name): a D&D like HP
You wouldn't need Force Field at all, though if you wanted a mount or something like that to be able to use your reserve you'd need Affect Others (+50%). Regeneration would cost the same, but would have a special modifier: Vitality Reserve only, +0%
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11-07-2013, 06:26 PM | #7 | |||||
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Re: Tenacity Power (provisional name): a D&D like HP
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11-08-2013, 02:13 AM | #8 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: Tenacity Power (provisional name): a D&D like HP
Well, I came across the complaint of active defenses being too much rolls. I said "Fine, take 10 on all defenses, for better or worse. Everyone attacks you against the difference between your highest relevant defense and 10. Got a defense of 8. They can fail by 2 and hit you. Got a defense of 13? They need MoS 3."
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11-08-2013, 02:38 AM | #9 | |
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Re: Tenacity Power (provisional name): a D&D like HP
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11-08-2013, 04:55 AM | #10 | |||
Join Date: Nov 2013
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Re: Tenacity Power (provisional name): a D&D like HP
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Then comes another question: would be allowed to use more than one load of Extra Effort in a turn? |
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