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Old 10-09-2016, 04:13 AM   #21
KLGChaos
 
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Default Re: GURPS Steampunk 1: Settings and Style

This is great! Can definitely use it for the new campaign ai'm working on. Currently about to begin a Gothic horror steam punk campaign with a twist-- Alchemy. The world, along with its steam and clockwork in Victorian London, also has alternate reality scientific principles, namely it's based on Aristotle's theory of Classic Elements-- that everything in the universe is made up of earth, fire, wind, water and aether. Alchemists are rare and limited to one specific element or area of study (forbidden alchemy like Necromancy and Demonology) due to difficulty of study and they are both respected for advancements they make and feared for unintended side effects (and the fact that many supernatural phenomena are attached to it- like vampires and werewolves). There is limited "magic", but it's been accepted as a normal science-- based on mathematical formulae and combinations of different elements..

Looking forward to reading through all of this for more ideas!
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Old 10-09-2016, 01:57 PM   #22
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Default Re: GURPS Steampunk 1: Settings and Style

Quote:
Originally Posted by Fred Brackin View Post
I'd expect Barbarella:1889 to me more likely.
LOL. This made my day! I would be one of the first in line to pick that up.

My guess for the unexpected direction would be DF. I'm running a campaign now where one of the characters is an Artificer/Musketeer and tries to build all sorts of steampunkish devices.
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Old 10-09-2016, 02:23 PM   #23
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Default Re: GURPS Steampunk 1: Settings and Style

In retrospect, the Barbarella movie had a touch of proto-steampunk in the production design. Running a Steampunk Barbarella campaign... might require a little more reference to Victorusn porn than would be good for the soul, I fear. But letting a naive ingenue loose in a twisted version of the China Seas, throwing in a touch of Sinbad, a bit of Flashman, and a twist of Roger Moore-era Bond, but with dirigibles and etheric shock weapons, suddenly feels dangerously tempting.
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Old 10-09-2016, 03:43 PM   #24
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Default Re: GURPS Steampunk 1: Settings and Style

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Originally Posted by Phil Masters View Post
In retrospect, the Barbarella movie had a touch of proto-steampunk in the production design. Running a Steampunk Barbarella campaign... might require a little more reference to Victorusn porn than would be good for the soul, I fear. But letting a naive ingenue loose in a twisted version of the China Seas, throwing in a touch of Sinbad, a bit of Flashman, and a twist of Roger Moore-era Bond, but with dirigibles and etheric shock weapons, suddenly feels dangerously tempting.
This comes dangerously close to the working description I have in mind of the Pearl Bright Ocean, in my Facets campaign.

Especially the Victorian porn part. Corsets and cutlasses, flowery bonnets and muskets and high leather boots, yarr! :)
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Last edited by tshiggins; 10-09-2016 at 04:30 PM.
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Old 10-09-2016, 04:31 PM   #25
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Default Re: GURPS Steampunk 1: Settings and Style

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Originally Posted by tshiggins View Post
This comes dangerously close to the working description I have in mind of the Pearl Bright Ocean, in my Facets campaign.

Especially the Victorian porn part. Corsets and cutlasses, flowery bonnets and high leather boots, yarr! :)
My Pearl Bright Ocean campaign didn't have much Victorian about it. The most powerful navy belonged to Atlantis, which I based more on Greek legend than on Victorian pseudoscience. The PCs were an Atlantean privateer, a Canadian mystic, a rakshasa, a Greek god, an Irish god, and Errol Flynn. But then, the Pearl Bright Ocean is a natural attractor for all sorts of archetypes, so it could just as well be Victorian.
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Old 10-09-2016, 04:48 PM   #26
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Default Re: GURPS Steampunk 1: Settings and Style

Nice!
The original GURPS Steampunk is what introduced me to GURPS and it'll be nice to get updated material on the genre. I'll be picking this up. Thanks for making this!
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Old 10-10-2016, 10:42 AM   #27
tshiggins
 
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Default Re: GURPS Steampunk 1: Settings and Style

Quote:
Originally Posted by whswhs View Post
My Pearl Bright Ocean campaign didn't have much Victorian about it. The most powerful navy belonged to Atlantis, which I based more on Greek legend than on Victorian pseudoscience. The PCs were an Atlantean privateer, a Canadian mystic, a rakshasa, a Greek god, an Irish god, and Errol Flynn. But then, the Pearl Bright Ocean is a natural attractor for all sorts of archetypes, so it could just as well be Victorian.
My primary inspiration is James Hook (Capt'n), only with fashion rather more updated, and with retarded firearms technology because natural laws in the Pearl Bright Ocean are a lot less sophisticated, and far more malleable.

(I.E., magic works well, but electricity and chemical energy more powerful than coal-gas and black powder do not.)

Basically, I want aerial Atlantean clippers built on magic carpet paradigms trading broadsides with dirigible air pirates, while wyverns and gulls swoop around and sea monsters wait to gobble up the bodies of those who fall to their deaths.

My notion of an Atlantean air-clipper would look something like this:

http://mrainbowwj.deviantart.com/art/Airship-335986424

Or this:
https://s-media-cache-ak0.pinimg.com...2d063dc908.jpg

Or this:

http://summeronfire.deviantart.com/a...lines-50163836

While air pirates might be a bit more traditional:

http://mrainbowwj.deviantart.com/art...ship-160110430
http://mrainbowwj.deviantart.com/art/Airships-399187122

Of course, there would be plenty of surface shipping, as well, because airships are expensive.
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Old 10-10-2016, 12:52 PM   #28
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Default Re: GURPS Steampunk 1: Settings and Style

Oh, GURPS! How you give me such great releases to add to my library!
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