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Old 03-07-2018, 10:21 PM   #101
trooper6
 
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Default Re: Virtual Table Top (VTT) support

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Originally Posted by KataH View Post
Not only that but Paizo also announced that all this work will be redone for Pathfinder version 2 coming this summer I believe. They have a lot of work ahead of them. They are getting high praise for their character sheet.

All I want is a great GURPS character sheet in Roll20 with support for GCA import capability - is it to much to beg for? lol | Fnord!
I want GCS import capability.
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Old 03-08-2018, 08:38 PM   #102
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Default Re: Virtual Table Top (VTT) support

Oh yeah I forgot about GCS as well.
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Old 03-08-2018, 09:26 PM   #103
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Default Re: Virtual Table Top (VTT) support

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Oh yeah I forgot about GCS as well.
GCA is not Mac compatible, GCS is. So, you know, it is all GCS all the time for me.
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Old 03-08-2018, 11:08 PM   #104
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Default Re: Virtual Table Top (VTT) support

That's understandable. I have not used GCS in so long I forgot about it myself. I second that request.
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Old 03-09-2018, 02:02 PM   #105
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Default Re: Virtual Table Top (VTT) support

I think that officially supporting a Character Sheet on Roll20 would be a great thing. Not only would the fans get a new substantial game aid, the company would also be in control of what said sheet can or can't do. Interfacing it with GCA and/or GCS to allow characters to be imported is the kind of feature I'd pay money to have.

Of course, at some point in the future, AI storytelling robots will get smart enough to run GURPS campaigns for our kids by themselves. All we'll have to do is feed them some PDFs and specify some settings.
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Old 03-10-2018, 10:30 AM   #106
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Default Re: Virtual Table Top (VTT) support

I wonder what it would take to get Steve Jackson Games to take notice and to comment about all of this?
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Old 03-10-2018, 12:04 PM   #107
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Default Re: Virtual Table Top (VTT) support

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I wonder what it would take to get Steve Jackson Games to take notice and to comment about all of this?
They are more likely to notice through the official process.
Them speculating here about a third party product is unlikely and probably counter productive.
Think about it.
  • If they are in negotiations its unwise to talk about it publicly
  • If they are not in negotiations it costs time and hence money asking other companies if they would be interested
  • If another company is interested there is the official procedure to go through. Anyone who skips that is unlikely to be a good business partner.
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Old 03-14-2018, 04:06 AM   #108
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Default Re: Virtual Table Top (VTT) support

Here is something interesting I found on the Fantasy Grounds forum.
https://www.fantasygrounds.com/forums/showthread.p...

This suggests that SJ Games is 'willing' to look at what someone else has done rather than they doing anything themselves.
Perhaps that is what we need for Roll20?

I know that Ken F. (Roll20 User id: 945632), has been working om and modifying the default GUPRS character sheet, aka Sheet #1 - Just maybe with a collaborate effort with other coders, of which I am not one, we might put together something for SJ Games endorsement.

​What are your thoughts?

BTW: I posted this same message in the Roll20 forum thread - GURPS "Official" character sheet request to SJ Games: https://app.roll20.net/forum/post/61...st-to-sj-games
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Last edited by KataH; 03-14-2018 at 04:09 AM. Reason: Spelling
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Old 03-14-2018, 06:25 AM   #109
Drone 5
 
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Default Re: Virtual Table Top (VTT) support

To me it means that Steve Jackson Games is not going to do anything except let some other people do all the work for them. They may just 'endorse' the work but still not support it or provide any compensation for those who did all the work for them.
Does not look promising at all..

Last edited by Drone 5; 03-14-2018 at 06:30 AM.
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Old 03-14-2018, 10:51 AM   #110
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Default Re: Virtual Table Top (VTT) support

GCS can export to HTML, and I'm pretty sure it saves as XML. I'm currently working on a GCS import tool for Mote, since it can already handle HTML5. Basically you create your character in GCS, export to HTML, import that to Mote, and the JS makes that HTML sheet clickable. Or at least that's the theory. I might go right to the XML if I can manage it.

For those unfamiliar Mote is essentially Maptool but better, and they actually have proper JS support, unlike Maptool's pretend version of JS support. You also get HTML5 and CASE, instead of HTML3 with no CASH support.
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