Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-30-2012, 08:51 AM   #11
cmdicely
 
Join Date: Aug 2004
Default Re: tank skill: how to take a beating

Quote:
Originally Posted by mmeloche View Post
That said, it is totally a cinematic ability/skill, and should have Trained by a Master or Weapon Master as a prerequisite.
What's demonstrated by most cinematic characters in this regard isn't a skill. Its just Extra HP, IT:DR, Hard to Kill, etc.

If you want it skill-based, buy the advantage as an ability with Requires (Attribute) Roll -- pick whatever attribute works best for your concept. Based on GURPS Powers, being based on a (Attribute)-based skill is equivalent to being based on (Attribute).

Or, if Roll with Blow's limitations work for what you are looking for (it seems more limited than what you asked about initially) use it as is.
cmdicely is offline   Reply With Quote
Old 05-30-2012, 08:51 AM   #12
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: tank skill: how to take a beating

Quote:
Originally Posted by mmeloche View Post
I think "brace" may have been the wrong word. Prepare for works better. Roll With Blow is exactly what I was looking for.
OK then :)
YOu might also look at Injury Tolerance Damage Reduction with the Active defense limitation from Powers. More expensive but will work in more situations.
Refplace is offline   Reply With Quote
Old 05-30-2012, 08:57 AM   #13
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: tank skill: how to take a beating

Quote:
Originally Posted by mmeloche View Post
I think "brace" may have been the wrong word. Prepare for works better. Roll With Blow is exactly what I was looking for.
I wouldn't count it as tanking though ... you potentially give up a lot of ground when using it; letting yourself be pushed around like that isn't very tank/y. Depending on Roll With Blow will destroy your ability to protect others (absent powers to the contrary).
Sunrunners_Fire is offline   Reply With Quote
Old 05-30-2012, 10:09 AM   #14
Langy
 
Join Date: May 2008
Location: CA
Default Re: tank skill: how to take a beating

A non-cinematic, non-fictional use of a skill like this would be Harry Houdini, who trained his abdominal muscles so that he could take really hard punches to the stomach. He was killed when he didn't have time to prepare and got punched there by some jackass - at least, that's the story. It may have just been the untreated appendicitis that killed him.

But yes, his method of 'tightening up the abdominal muscles' in order to avoid serious injury is something of a skill-based method of taking a beating.
Langy is offline   Reply With Quote
Old 05-30-2012, 10:19 AM   #15
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: tank skill: how to take a beating

Quote:
Originally Posted by Langy View Post
A non-cinematic, non-fictional use of a skill like this would be Harry Houdini, who trained his abdominal muscles so that he could take really hard punches to the stomach. He was killed when he didn't have time to prepare and got punched there by some jackass - at least, that's the story. It may have just been the untreated appendicitis that killed him.

But yes, his method of 'tightening up the abdominal muscles' in order to avoid serious injury is something of a skill-based method of taking a beating.
Maybe. I'd call it Partial Limited DR with Roll Required and Preparation Required (and the Special Exercises Perk to allow him to purchase it). Not everything that is a "skill" in real-world terms is a Skill in GURPS terms.
Sunrunners_Fire is offline   Reply With Quote
Old 05-30-2012, 10:21 AM   #16
Langy
 
Join Date: May 2008
Location: CA
Default Re: tank skill: how to take a beating

Quote:
Originally Posted by Sunrunners_Fire View Post
Maybe. I'd call it Partial Limited DR with Roll Required and Preparation Required (and the Special Exercises Perk to allow him to purchase it). Not everything that is a "skill" in real-world terms is a Skill in GURPS terms.
Agreed; I just gave the only example of skill-based taking a beating I could think of, since others questioned that it was possible at all.
Langy is offline   Reply With Quote
Old 05-30-2012, 10:26 AM   #17
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: tank skill: how to take a beating

Most of the examples I can think of are covered by all-out defense plus some cinematic descriptions of blocked hits.
Anthony is offline   Reply With Quote
Old 05-30-2012, 10:48 AM   #18
Figleaf23
Banned
 
Figleaf23's Avatar
 
Join Date: Apr 2008
Default Re: tank skill: how to take a beating

Has anyone mentioned the perks Cotton Stomach and Iron Body Parts?



Also, perhaps Russian Spetznatz pain training is a RW example of this.
Figleaf23 is offline   Reply With Quote
Old 05-30-2012, 04:55 PM   #19
Icelander
 
Icelander's Avatar
 
Join Date: Mar 2006
Location: Iceland*
Default Re: tank skill: how to take a beating

Given how much HT affects ability to function after suffering trauma, higher HT is definitely one way. And it's realistic for some part of a character's HT to reflect his 'willpower' as it relates to ignoring physical pain and powering through weakness.

A couple of levels of HP (Doesn't Affect Mass +/-0%) are also perfectly fine to represent a person who is less likely to break bones or suffer other disabling trauma from equivalent incidents as other people of the same size. A single level of DR (Ablative) is probably not cinematic for people built like classical gladiators, in addition to that.

DR 1 and even, in extreme cases, DR 2 with the Tough Skin limitation is probably realistic for the people who combine big, tough bodies with having done a lot of harsh training and learned to minimise harm from being hit or suffering other blunt trauma.

Roll with Blow was mentioned earlier and sounds perfect. If you want more than that, use IT: DR with Limitations for only the kind of damage that you can buy being reduced and combine it with Active and Skill-based if you want.

Note, I use all of the above in my campaign to represent D&D-style tanks. A couple of dwarves, a big warrior from a highland clan and so on. They will wear good armour and magical protection and finally, they are just tougher than ordinary mortals. When I've gotten into Injury Tolerance territory, I've been deliberately modelling a supernatural ability* to be More than the mere normal people in the setting, most of whom tend to match humans in the real world.

*Though it's debated whether it's granted by gods, the consequence of widespread reputation causing them to gain some minor powers in a process similar to how gods are made or whether it represents an intuitive mastery of some mystical secrets. Or something else.
__________________
Za uspiekh nashevo beznadiozhnovo diela!
Icelander is offline   Reply With Quote
Old 05-30-2012, 07:08 PM   #20
cmdicely
 
Join Date: Aug 2004
Default Re: tank skill: how to take a beating

There've been a bunch of tanking-related threads recently -- I think that tanking-through-massive-damage-capacity (and also through special "draw attacks to me" abilities) is largely a video game (and D&D) artifact, driven by the lack of good support for active defense in those games.

In GURPS, what you need is good active defenses, the Sacrificial Parry Perk, and the Shield-Wall Training Perk. You use these to stop attacks from damaging you or your friends, rather than supernaturally drawing attacks and absorbing damage.

Extra damage capacity -- especially coupled with the use of the Sacrificial Dodge option -- is a good accompaniment, but not really the core.
cmdicely is offline   Reply With Quote
Reply

Tags
beating, injury tolerance, tank, tanking

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:00 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.