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#11 | |
Join Date: Aug 2018
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3e had an enhancement for innate attacks which made you immune to it's damage for whatever reason it managed to hit you, but I don't think that made it to the 4e conversion. DR (Accessibility: One Perosn Only -80%) where it only applies to a single person seems like it would be appropriate, in this case just designate the person as yourself. |
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#12 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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What about taking Selective Area based on say fragmentation grenades using the rules in Enhancements and then making it a Wilcard ability?
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#13 |
Join Date: Aug 2004
Location: Pioneer Valley
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Well, obviously we're talking a superpower. But this is one with a long pedigree: from the Human Bomb in 1941 on forward.
__________________
My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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#14 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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If you 'blow up" unharmed this is just a crushing innate attack with explosion and emanation.
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#15 | |||
Join Date: Jun 2010
Location: Dreamland
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That's such a crazy and silly wildcard ability that I think I'll have to use this for my next Super. |
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#16 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Even if they set off a grenade while still holding it?
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#17 | |
Join Date: Feb 2005
Location: Panama
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Daredevil says that a critical failure while making something risky is rerolled, throwing grenades in enclosed spaces and near targets is risky, so the character gets +1 to the roll and reroll critical failures. I would say that a critical failure result is getting in the blast of the grenade, so by removing the critical failure the character is immune to his grenade attack... in some way. The using character points to remove damage is more so, the character just stores some character points for when things don't go as planned and spend them to make all damage just cosmetic and scratches. Simple and in the spirit of what you are looking. |
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#18 |
Join Date: Apr 2005
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Perk:
No Nuisance Rolls (Damaging Critical Misses) Due to a limited form of luck or just long experience and careful training, you are cannot accidentally hurt yourself when making one class of attack: unarmed attacks, melee weapon attacks, or thrown/missile weapon attacks. If the GM rolls a result of 5, 6, or 15 on the Critical Miss Table or a 5,6, 15, or 17 on the Unarmed Critical Miss Table, treat it as a roll of 10 instead. Anything more extreme requires DR or Injury Tolerance (Damage Reduction) with the "Self-Inflicted Only" accessibility limitation. |
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#19 | |
Join Date: Aug 2018
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Luck seems like it can cover this well enough. If you ever roll a critical fail on your attack or parry, you can just do a "best of three" to potentially avoid making that crit fail in the first place. I guess you could wait until you roll on the crit table to decide if you want to use the reroll or not (if it's a tolerable result you don't need to waste your hourly roll) Aspected: Combat -20% covers "weapon skill rolls, active defenses, and ST or DX rolls for close combat" so it would definitely cover rerolling a miss (critical or otherwise) you make in combat. I could see giving an additional discount if it didn't allow you to reroll the miss and only allowed you to reroll the crit table. You can already combine it with Aspected: Defensive AFAIK for another -20% and still have it cover both "reroll failed active defense rolls" and "make an opponent reroll a critical hit against you" .. If all you're merely doing is "I'm still critically failing my attack or parry - but I want to reroll the specifics of my critical failure" that's probably a lot less useful than either of those things by themself, so even giving a -40% bonus for a total of -60% seems fair. Of course that's still only one use per hour of play (or game day if using Game Time +10%) for 15 -60% = 6 points. I'm not sure how we could make it cheaper. |
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#20 |
Join Date: Jun 2010
Location: Dreamland
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Yes, which is crazy.
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Tags |
fragmentation, powers |
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