09-22-2017, 02:44 PM | #21 |
Join Date: Jul 2012
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Re: How much do you enjoy the character upgrade minigame?
I grew to love it more as I learned the system better.
GURPS to me has a very experience-friendly system, in that the 3-4 points at the end of a gaming session can still matter. You can improve a skill by +1, or perhaps learn a new spell, or gain a new Perk – you can always improve in some little way at the end of each session. The “many small steps” approach means you are constantly improving, always making progress, so every session is rewarding – without leaping ahead to becoming vastly more powerful. By contrast, in level-using systems, you tend to see no improvement at all and then upgrade every area at once. It is more friendly if you’ve got your character’s “core” covered already, so the DX or IQ targets and so on. That way you can then work on the perks or spells or skills or other small upgrades you want to make. With learning new spells you can definitely feel the improvement. I like being able to buy power-ups incrementally. For instance, an advantage with many limitations, and then slowly buy off the limitations bit by bit. |
09-22-2017, 04:27 PM | #22 | |
Join Date: Jan 2006
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Re: How much do you enjoy the character upgrade minigame?
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Old AD&D didn't have this quite as bad, at least as a default, but in versions 3+ WoTC figured out it made most folks happier to make the power curve climb faster and end higher. Nothing wrong with that - it's just not my favorite. This is just as possible in GURPS of course - just less commonly done. Very few popular RPGs exist in worlds of plausible adventure distribution, for the exact same reasons that lead many to suspect Jessica Fletcher is a serial killer. |
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09-23-2017, 01:50 AM | #23 | |
Join Date: Aug 2009
Location: Poland
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Re: How much do you enjoy the character upgrade minigame?
I really love the character upgrade, both as a player and as a GM, because it usually makes the character fit the world and campaign style better every session. Like my herbalist, who just wanted to be a healer, but in the end picked up an axe and a shield, because in his world ordinary people really didn't want to ever have a weapon in hand, but if you wanted to be a hero, fight was unavoidable. Also, all my friends hate templates (they trigger their classphobia) and making a plausible high-point character before the game seems impossible. So I always go the zero to hero route.
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09-23-2017, 08:36 AM | #24 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: How much do you enjoy the character upgrade minigame?
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As regards what the characters get to spend points on, the gaps and circumstances between game sessions, in game time, are important. On opposite ends of the scale, if sessions are contiguous game time, then spending points only on things you've used is reasonable. If they have several weeks of game time in a city between sessions, then learning new skills seems reasonable.
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09-23-2017, 08:49 AM | #25 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: How much do you enjoy the character upgrade minigame?
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Bill Stoddard I don't think we're in Oz any more. |
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09-23-2017, 10:23 AM | #26 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: How much do you enjoy the character upgrade minigame?
It's funny, but with GURPS, it doesn't interest me. D&D? Absolutely. The leveled treadmill is part of the fun, and that means striving to reach the next level so you can get a new spell to solve the problem that you can't solve right now. GURPS? Count me in with the folks who like that fact that GURPS lets you make the character you want right out of the gate. Sure, s/he/it gets better at whatever s/he/it does, but that's not all that interesting.
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09-23-2017, 11:06 AM | #27 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: How much do you enjoy the character upgrade minigame?
I really hate it.
I'd rather start the character where there 'need to be' and stay there most of the campaign, than Ye Olde 'start small and get big'. As such I tend to finally get the character where I think they should be and then just bank points for Impulse Buys. |
09-23-2017, 02:01 PM | #28 |
Join Date: Sep 2004
Location: Yucca Valley, CA
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Re: How much do you enjoy the character upgrade minigame?
Here, here. I played in a 50pt game with slow advancement, and when we hit 100, we had the toughest 100pt characters I'd ever seen, even though the optimization you see in 100pt character aren't there in one who leveled up to it. Starting low forces people to get a good handle on what they can do with general issue 2 eyes and 2 hands, and to learn the combat system. I tend to rate good understanding of the combat system as equivalent to 50 points: How to flank, how to use reach, posture, and cover, when to go all-out, and so on.
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10-03-2017, 02:06 AM | #29 | ||
Join Date: Aug 2004
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Re: How much do you enjoy the character upgrade minigame?
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10-03-2017, 02:49 AM | #30 | |
Join Date: Oct 2010
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Re: How much do you enjoy the character upgrade minigame?
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As to advancing characters. I have never really considered it a minigame. The closest is probably when I was playing WFRP 3rd (FFG's weird custom dice version). I guess 3.5/Pathfinder has a little bit of it when considering combos of feats and stuff, but I usually have simple wants. Otherwise I usually know quite easily what I am upgrading, as either I am building towards something and so invest in that next step, or just think "what was a problem last session?" and improve based on that. Often I am playing systems where you start where your concept is... not quite fleshed out, so often the first spends will simply to fill gaps I think are missing. Basically I usually put very little thought in it... certainly the mostly experienced DnD players I play with usually have their character planned out way in advance and progress that way. |
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Tags |
character building, characters |
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