Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Roleplaying in General

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-30-2022, 05:38 AM   #1
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default experimenting with Villains and Vigilantes

Back in 2021, I picked up edition 2.1 of Villains and Vigilantes, which took a first generation RPG and attempted to neaten up some of its details rather than fundamentally changing it. More recently, I decided to fiddle around with it, using it to create a population of superheroes who might be the backstory of a campaign world. After creating nineteenth such characters, I have some impressions of what results are to be expected.

The standard process for creating V&V characters is to roll 1d6 and add 2, to get a number of powers. Each power is rolled on your choice of five tables: powers, devices, magic/psionic items, skills, and magic/psionics. Then you roll one weakness on a table of weaknesses. You must discard one power; you have the option of discarding the weakness and a second power, either to get a more compatible set of powers, or because the weakness is too limiting.

V&V has long had a reputation for producing really ill-assorted power sets that don't add up to coherent character concepts, and past experience had led me to agree with that. So I tried a fix: rolling 1d6 for number of powers, adding 1, and then rolling another 1d6 for both number of additional powers and number of weaknesses. After that I discarded one power, and discarded powers and weaknesses together until I got down either to 1d6+1 powers and one weakness, or to 1d6 powers and no weakness. The idea was to give myself, or hypothetical players, more scope for intelligent design.

Most of my rolls led to tolerable characters with useful abilities. Nearly all of them were greatly advantaged in hand to hand fights; some of them were bulletproof and the rest were at least harder to take down with a firearm. But there were still limitations.

For one thing, it was still hard to come up with coherent power sets, especially if a character has multiple rolled powers. How do you make sense of it when a character has Chemical Power, Illusions, Power Blast, and Size Change? When a character had a lot of powers, I sometimes rolled a long list, decided it was unmanageable, and left the design unfinished.

It was possible to reduce this problem by not taking a full quota of powers, devices, or magical/psionic items, but limiting their total number to the number of weaknesses plus one or two, and taking the rest as skills. But often this led to discarding down to a single power and a lot of skills, and the characters with that profile had a lot of sameness.

At the other end of the spectrum, I got some characters with only one or two special abilities, and often it was hard for them to be interesting or effective.

Finally, some classic characters are best thought of as having certain powers two or three times: the Flash with Heightened Speed three times, the Hulk or Superman with Heightened Strength B three times, and so on. But rolling the same power even twice is vanishingly rare.

I think what this comes down to is that the randomization process, even mitigated like this, still doesn't produce very good characters. Certainly players might justly not want to have to play characters produced this way! There are reasons that RPGs have moved away from random character creation to point build systems, even at the expense of having to take more time to build a character. If I wanted to build a setting, I would have better luck just choosing from one to six abilities, or from two to seven abilities and one weakness, for each NPC; and giving each player four abilities, or five abilities and one weakness, for the sake of a level playing field.
__________________
Bill Stoddard

I don't think we're in Oz any more.
whswhs is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:51 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.