06-07-2019, 08:28 AM | #31 | ||
Join Date: Jul 2008
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Re: GURPS Shotguns Weaker at Close Range?
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You can add Injury Tolerance: Damage Reduction on top of either, but I'm not sure that's actually helpful for modeling this.
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06-07-2019, 08:38 AM | #32 | |
Join Date: Jan 2010
Location: Brighton
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Re: GURPS Shotguns Weaker at Close Range?
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I wasn't talking abut stacking them? I was talking about looking at a few likely GURPS rules thet might potentially apply when trying to model trees as a living organism and collection of tissues and their resistance to physical trauma of different types
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course |
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06-07-2019, 08:44 AM | #33 |
Join Date: Jul 2008
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Re: GURPS Shotguns Weaker at Close Range?
So you were proposing that trees should perhaps be demoted from Homogeneous?
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
06-07-2019, 08:49 AM | #34 | |
Join Date: Jun 2013
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Re: GURPS Shotguns Weaker at Close Range?
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GURPS Overhaul |
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06-07-2019, 08:55 AM | #35 | ||
Join Date: Jan 2010
Location: Brighton
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Re: GURPS Shotguns Weaker at Close Range?
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That's the one cheers! Quote:
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course |
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06-07-2019, 09:23 AM | #36 |
Join Date: Jul 2008
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Re: GURPS Shotguns Weaker at Close Range?
That would be why I called it "bare minimum rules execution".
Which, considering that I already knew that when I made my first post, might suggest something about whether I think it solves the problem.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
06-07-2019, 09:36 AM | #37 | |
Join Date: Jan 2010
Location: Brighton
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Re: GURPS Shotguns Weaker at Close Range?
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i.e. I didn't know that, and since you 1st post didn't mention it I didn't know you knew it either ;-)
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 06-07-2019 at 09:45 AM. |
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multiple projectiles, rapid fire |
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