04-28-2016, 03:30 AM | #61 |
Join Date: Jan 2014
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Re: [UT/SS] 4e Star Trek Weapons and Effective TL?
Don't we also see some sort of ablative vest worn by Starfleet soldiers in DS9? In the Siege of AR-558 episode?
EDIT: Found it:http://i.imgur.com/F3kdwBV.jpg Someone said this was some sort of ablative padded clothing or something, like it could protect some against Jem'hadar weapons. Enough to prevent the anti-coagulants in their weapons from bleeding you out. |
04-28-2016, 03:31 AM | #62 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: [UT/SS] 4e Star Trek Weapons and Effective TL?
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And the total missile count fired by Voyager has been checked. Since they liberated the quantum (and phasic!) torpedoes from enemy vessels and figured out how to get the replicators to make at least some of the parts, they actually didn't go too crazy on the missiles. |
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04-28-2016, 10:07 AM | #63 | |
Join Date: Aug 2007
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Re: [UT/SS] 4e Star Trek Weapons and Effective TL?
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If you were to use other technobabble the Klingon disruptor pistols from Season 1 of TOS were said to be sonic while the different looking models from Season 2 were microwave. The sonic models were seen elsewhere and presumably the Klingons sold them widely outside the Federation. Klingon ship-mounted beam weapons were said to be microwave-based from the beginning. The Gorn on-planet "artillery" from Arena was described as sonic also. You could use the Sonic Screamer pistols from UT though you should probably change ROF to 10. Screamers aren't covered in the article in Pyramid 3/37 but generally such a change would double price without changing other stats. It's a pretty effective weapon if you do this. Beware the 70lb Tactical Screamer. You can dig tunnels with one. In 3e material microwave weapons were called "disruptors" but 4e does not seem to believe in lethal microwave weapons (lwcamp doesn't seem to either). If you wanted to add them you could use laser stats but double metallic DR. Oddly such a weapon should be eye-safe which no UT laser before the X-ray types is. In that way it'd be more civilized than lasers.
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Fred Brackin |
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04-28-2016, 09:34 PM | #64 | |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: [UT/SS] 4e Star Trek Weapons and Effective TL?
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Luke |
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04-29-2016, 07:10 AM | #65 |
Join Date: Jun 2006
Location: On the road again...
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Re: [UT/SS] 4e Star Trek Weapons and Effective TL?
And the transporter will then explode and set the offender and his executioner out-of-phase with the rest of the group, unable to touch or be seen by anyone else except each other, walk through walls, etc., while being simultaneously affected by the artigrav plating and still able to see everyone else. ;) (fun episode)
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
04-29-2016, 07:14 AM | #66 |
Join Date: Jun 2006
Location: On the road again...
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Re: [UT/SS] 4e Star Trek Weapons and Effective TL?
That said, if I was to add a "Tunable" modifier to the cost of a weapon (which would add "split-beam", "cone", and dial-a-yield damage settings to the phaser), should that be +100% to the cost like Omniblaster, or some other price? I can see it anywhere from +50% to +150%, actually; I'm angling toward +50%, with the omniblaster setting for stun settings being a distinct cost modifier.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
04-29-2016, 05:25 PM | #67 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: [UT/SS] 4e Star Trek Weapons and Effective TL?
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Tags |
star trek, star trek spaceships, ultra-tech |
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