03-04-2013, 09:16 PM | #1 |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Requesting Help for Making a Druid/Pigmancer
Hello, all!
In my awesome campaign that I, as an awesome GM, have come up with... My players are getting the opportunity to create new characters. There's a time skip in the story, and since we have all been playing for quite a while, they have been able to really get a feel for GURPS since this is all really their first times playing. I would consider myself... Hmm... Seasoned, but with not too much pepper. Background aside, one of my players is not like the other! She is more into "cute things". However, that isn't too say that she won't bludgeon an old lady to death with a tetsubo just because she can. So we talked about druids. I was considering something more along the lines of a D&D route for this. She loves pigs, and I figured that she would enjoy having a boar animal companion! She squealed (har har) at the thought! We got into talking about her potential role as a druid. I want my players to be much, much more involved in character creation this time around. Last time, it was too easy for them to pick and choose from templates and whatnot. Yet, at the same time, I will continue to guide them to make sure they are on the right track because I am more used to GURPS, and I know what I think is appropriate for my campaign. However... Here's the problem: I've never had a GURPS druid before. Now, I really like to stem away from the normal GURPS Magic book because it has its own problems. However, I am thinking this may be unavoidable. Now I know about the Druid Power Investiture, but I am sure that there are other ways to go about this, but I don't know how. She and I both ran out of ideas fairly quickly. How does one a druid make? The campaign is roughly TL 3+2 and is heavily fantasy. Anything technology-related is almost always definitively magic-related as well. Not to mention that the continent that these guys are on is more or less stuck in the past. Magic is a very heavy force. A majority of people have Magery 0. Also, jungles everywhere. She doesn't really know what she wants her druid to do so I'd just like to have a HUGE repertoire of druid powers to run by her and let her choose from. However, the other side of this is the pigmancer. She really, really loves pigs. So I wanted to come up with maybe a few unique things for her. If we must go the spells route, then maybe some kind of Partial Shapeshifting stuff that deals with pigs. I dunno. My creative juices have been running kind of low lately. I'll let this thread sit overnight and I hope to be back tomorrow for discussion and with many thanks. For now, I must go! Thanks for your help! |
03-04-2013, 09:53 PM | #2 |
Join Date: Aug 2004
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Re: Requesting Help for Making a Druid/Pigmancer
This is no help at all, but for what it's worth you can tell her that I love the word "Pigmancer".
Great word. |
03-04-2013, 09:53 PM | #3 | |
Join Date: Oct 2007
Location: Vermont
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Re: Requesting Help for Making a Druid/Pigmancer
Quote:
They're both very different in feel and tone and have some of their own problems (Path/Book magic requires a lot of planning ahead (casting charms the night before) to be effective and Realm magic requires a willingness to improvise heavily on effects.) Additionally, a Powers based Druid is very possible. Suggested Advantages: Allies (with summonable and minion), other allies (as cheap Alternate Abilities), Binding (with area effect and Accessibility (only in heavy vegetation), Oracle, Speak with Animals, Mind Control (Suggestion, Animals Only), Possession (Animals Only), Altered Form or Morph, Control (Weather, Earth, Plants, Fire, etc...). Buy them with a Pact Limitation (Disciplines of Faith, Vows, etc...), Requires Gestures, Requires Speech, Costs Fatigue, etc... And since they're representing "Spells" pay full price only for the most expensive one, then buy all the rest as Alternate Abilities (for 1/5 cost) since you can only cast one spell at a time. [EDIT] Perhaps I could be more helpful if I knew how many points this druid will have (or at least how many she will have to spend on magical abilities).
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My ongoing thread of GURPS versions of DC Comics characters. Last edited by aesir23; 03-04-2013 at 09:57 PM. |
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03-04-2013, 10:09 PM | #4 |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: Requesting Help for Making a Druid/Pigmancer
I do have Thaumatology. I'm also familiar with Ritual Path Magic from Monster Hunters. However, I'm not too familiar with Book/Path Magic.
Also, the character points will very likely be very close to 200. |
03-04-2013, 10:32 PM | #5 |
Join Date: Oct 2007
Location: Vermont
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Re: Requesting Help for Making a Druid/Pigmancer
Okay, well take a look at Path/Book Magic (Thaumatology 121). Path of Form, Path of the Elements, Path of Nature, Path of Health, and Path of Protection all contain rituals appropriate for Druids. Alternately, if you can get it down to a reasonable list, you can make a "Book of the Druid" with all of her rituals in one skill.
As for a Power based Druid, I'm going to take a crack at that and post something later.
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My ongoing thread of GURPS versions of DC Comics characters. |
03-05-2013, 03:01 AM | #6 | |
Join Date: Oct 2007
Location: Vermont
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Re: Requesting Help for Making a Druid/Pigmancer
Okay, so I've put together 205 points worth of Druidic powers. It becomes a lot more powerful if she can't change into a Wild Boar, but it's also more powerful.
Oracle is the only ability that is not directly Pig related. The three abilities she has all the time are her Ally, Oracle, and Speak with Pigs. Everything else is a "Spell" with Alternate Abilities. Meaning only one can be active at a time, and it requires a ready maneuver to switch between. Quote:
Alternate Forms: The Boar from GURPS Dungeon Fantasy 5 and a partial form with the following traits: Discriminatory Smell, ST +4, HP +4, DR 2 (Tough Skin), Tusks (Impaling Strikers with Cannot Parry and Limited Arc), Hooves, and Monstrous Appearance. Add whatever you feel like to this form, the price doesn't change unless it becomes more valuable than the 125 point Boar Form.)
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My ongoing thread of GURPS versions of DC Comics characters. Last edited by aesir23; 03-05-2013 at 03:06 AM. |
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03-05-2013, 08:07 AM | #7 |
Join Date: May 2011
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Re: Requesting Help for Making a Druid/Pigmancer
I think DF 5 would be very helpful. It helps flesh out druids with a number of examples of allies. I know I found it very useful when I made a druid, more of a moose riding wild child than your example, and it would probably helpful for the nature priest of the swine you've imagined.
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03-05-2013, 09:13 AM | #8 |
Join Date: Dec 2006
Location: Houston
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Re: Requesting Help for Making a Druid/Pigmancer
I dont have my books at hand, but if your really against using the spells from GURPS:Magic, then the other avenue is Powers.
A few ideas..... Tusks - Increase Biting Damage Pigskin - Increase DR Everybody Loves Bacon - Sensebased reaction bonus of +N, Kosher and Halaal -N Insulation - Temp Tolerance Iron Gut - Eat Enything Pig Snout - Enhanced Smell Nymdok p.s. I too love the term 'pigmancer' as well as 'porcerer'. |
03-05-2013, 11:02 AM | #9 | |
Join Date: Jun 2008
Location: Milwaukee, WI
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Re: Requesting Help for Making a Druid/Pigmancer
Quote:
I would add High Pain Threshold, and Supernatural Durability if you can get enough limitations to drop the cost. In battle, boars don't stop just because you stabbed them.
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03-05-2013, 12:15 PM | #10 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Requesting Help for Making a Druid/Pigmancer
Quote:
So maybe something like:
I'd also purchase a pig ally as a catalyst creature. Basically you're just buying a Ally and putting Special Abilities on it. If the GM allows (that's you I assume) consider toying with some of the devices from Psi-Tech. Especially Psi-Amplifiers (p. 12) (perhaps as a crown or crystals) and Psychotronic Generators (p. 13-14). For some additional inspiration check out Dungeon Fantasy 14: Psi on how to possibly integrate mind powers in a fantasy campaign. Anyways, just another option to using magic. Ghostdancer
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Tags |
druid, druidic, magic, pig, pigmancer |
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