02-03-2012, 11:56 AM | #11 |
Join Date: Aug 2004
Location: Austin, TX
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Re: Knockback & mulitiple attacks
I feel if a successful Dodge + Retreat on the defender's part doesn't automatically cancel all of the attacker's additional attacks in the same turn, there's no reason that Knockback would put the defender out of reach. Assess the effects of knockback AFTER the attack resolves all the attacks.
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02-03-2012, 12:21 PM | #12 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Knockback & mulitiple attacks
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02-03-2012, 12:49 PM | #13 | |
Join Date: Sep 2004
Location: Orange County, VA
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Re: Knockback & mulitiple attacks
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02-03-2012, 03:05 PM | #14 |
Join Date: Feb 2007
Location: New York City
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Re: Knockback & mulitiple attacks
I agree. Also, if the target is knocked down, then shouldn't that happen imedeatly? The attacker would then get bonuses to the rest of the attacks.
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02-03-2012, 03:53 PM | #15 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: Knockback & mulitiple attacks
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On the same train of thought, those PCs with Extra Attack have been able to see the effects of the damage of their first attack (i.e. did they kill the first badguy) before launching their second attack. Now I was in an arena game where just this sort of thing happened. A huge Ogre type decided to reign down a 5 strike Rapid Strike combo on my lightly armored fencer. The first blow has so much knockback that I flew off the arena floor. I was out of the fight, but I wasn't killed...which was the Ogre PCs goal. He wasn't able to finish the rest of the attacks because he couldn't reach me...even with trading attacks for steps. The Ogre player was mad. So a thread was posted here and, IIRC, Kromm said that yes it would play out the way it did, but that fighters should be able to reduce strength behind blows to reduce knockback...at least, I think that was his response. |
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02-03-2012, 04:54 PM | #16 | |
Join Date: Nov 2009
Location: Oregon
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Re: Knockback & mulitiple attacks
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02-03-2012, 05:12 PM | #17 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: Knockback & mulitiple attacks
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02-03-2012, 05:21 PM | #18 | |
Join Date: Nov 2009
Location: Oregon
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Re: Knockback & mulitiple attacks
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This does bring up another way to mitigate knockback - Imbuements. It feels strange to spend FP to remove a "feature" of an attack, but it's certainly possible to do it that way. |
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02-03-2012, 06:54 PM | #19 | |
Join Date: Sep 2004
Location: Medford, MA
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Re: Knockback & mulitiple attacks
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It seems to me if you are doing so much damage to so much smaller targets while rapid striking or Extra Attacking, you should probably reduce the strength behind your attack so you don't do that much knockback in the first place. It only seems fair. Because let's be fair here: You do 20hp of Damage to that ST10 person? They are already having to roll: 1 vs. HT to avoid Knockdown/Stunning due to Major Wound, 2 vs HT to avoid Unconsciousness, 3 vs. HT to avoid Death, and 4 vs DX/Acrobatics/Judo-2 to avoid falling down. Your foe is already in really, really bad shape. If if really bothers you, then make your first attack vs. an Arm or Leg. Blowthrough when you cripple the limb will mean your foe won't be blown out of your reach. |
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02-03-2012, 06:58 PM | #20 | ||
Join Date: May 2005
Location: Lynn, MA
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Re: Knockback & mulitiple attacks
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After writing that first sentence, I started checking my books for backup MA pg 109 while discussing Combinations, a reference to Knockback vs retreat is made... "The target may retreat after any element of the Combination, gaining a bonus to his active defenses against that attack and all that follow. This is gradual movement – not a sudden lurch, like knockback – and doesn’t take him out of reach of the remaining attacks. Treat the distance between attacker and defender as constant unless the attacker steps or the defender suffers knockback, a throw, etc. If using tactical combat, move a retreating defender back a hex only after resolving the effects of the entire Combination." While not explicit, this does seem to support my instinct on the matter. Last edited by the_matrix_walker; 02-03-2012 at 07:09 PM. |
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extra attack, knockback |
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