Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 08-24-2020, 08:49 PM   #11
Say, it isn't that bad!
 
Join Date: Dec 2013
Default Re: Trading a rapid strike or Extra Attack (Multi) for a ready

Quote:
Originally Posted by Rupert View Post
One pricing comparison is how much you'd pay for a Fast-Draw skill that's high enough that you'll only be failing on a 17-18 in reasonable combat conditions. For someone with DX10 that's at least 20 points (for DX+6), so paying 25 points to not have to roll draw, and with anything that's ready-able seems reasonable.
21 points with DX 10, Fast-Draw (Something) +6, and No Nuisance Rolls (Fast-Draw (Something)). Although it's cinematic only, and the GM can quibble over whether Fast-Draw is directly related to combat.
__________________
In which I post about a TL9-10 solar system

http://forums.sjgames.com/showthread.php?t=169674

If you don't know why I said something, please ask. Assumptions are the death of courtesy.

Disappointed in the behaviour I have too-often encountered here.
Say, it isn't that bad! is offline   Reply With Quote
Old 08-24-2020, 09:07 PM   #12
naloth
 
Join Date: Sep 2004
Default Re: Trading a rapid strike or Extra Attack (Multi) for a ready

Quote:
Originally Posted by Say, it isn't that bad! View Post
21 points with DX 10, Fast-Draw (Something) +6, and No Nuisance Rolls (Fast-Draw (Something)). Although it's cinematic only, and the GM can quibble over whether Fast-Draw is directly related to combat.
That's far less useful, though, than the ability to draw any weapon that you normally couldn't fast draw (ready action) plus the ability use it on a drawn weapon that becomes unready (flail, whip, kusari) to attack more often.
naloth is offline   Reply With Quote
Old 08-24-2020, 09:38 PM   #13
Say, it isn't that bad!
 
Join Date: Dec 2013
Default Re: Trading a rapid strike or Extra Attack (Multi) for a ready

Quote:
Originally Posted by naloth View Post
That's far less useful, though, than the ability to draw any weapon that you normally couldn't fast draw (ready action) plus the ability use it on a drawn weapon that becomes unready (flail, whip, kusari) to attack more often.
That is true.
__________________
In which I post about a TL9-10 solar system

http://forums.sjgames.com/showthread.php?t=169674

If you don't know why I said something, please ask. Assumptions are the death of courtesy.

Disappointed in the behaviour I have too-often encountered here.
Say, it isn't that bad! is offline   Reply With Quote
Reply

Tags
extra attack, extra ready

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:05 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.