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Old 06-23-2021, 08:38 AM   #11
Emerikol
 
Join Date: May 2021
Location: Eastern Kentucky
Default Re: Techniques and Skill Defaults

Quote:
Originally Posted by Polkageist View Post
Just an aside, this is really close to if not the same as Ritual Path magic that's roughly laid out in Campaigns and really fleshed out in Thaumatology.

Paraphrased, a wizard learns some skill such as Thaumatology or Ritual Magic as a very hard skill. From there, each spell college is a very hard technique that defaults at -6 from the core Ritual Magic skill and can't exceed it. THEN, each spell is a technique off of the college skill whose default penalty is equal to the number of prerequisites for that particular spell. So a one-prereq spell is -1, a spell with 6 prereqs is -6 and so on.
Yes I own those books and I'm sure I got the idea from reading them. I didn't know or remember the nested techniques part though. I will read up on that again.

Edit:
So I read up and only the spells are techniques. The college skills are just defaults off of the master skill with a limit that no college skill can exceed the master skill. Master skill being Ritual Magic or Thaumatology.

Last edited by Emerikol; 06-23-2021 at 08:42 AM.
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