11-01-2020, 09:37 PM | #21 |
Join Date: Oct 2020
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Re: Weapons, Strength, and Damage
Yea my way adds about 1.5~4.5 points of dmg on average. But I also have homebrew that makes armor a little more forgiving the the wearer, and am working on add some version of defense to make it so high level people aren't always hitting each other.
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11-02-2020, 09:52 PM | #22 | |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Weapons, Strength, and Damage
Quote:
The problem with this is that unarmed damage goes up quite slowly - only one point every two ST, then slower. Whereas damage from a weapon in RAW TFT increases at around twice this rate. So your rule makes ST less important, more of a dump attribute. This is why I prefer the idea of multiplying the ST by something. |
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