Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 04-07-2022, 07:31 PM   #11
tbone
 
tbone's Avatar
 
Join Date: Aug 2004
Default Re: Does the first point in Mental Strength get you anything?

Quote:
Originally Posted by Balor Patch View Post
Mental Strength is an good buy for a DF Martial Artist with Chi Talent. Not otherwise.
Yes. It's most useful as a thing that effectively converts Chi Talent into added Will (for some purposes).

As others noted, there are a number of skills that seem to do nothing until a few points are invested. A close look usually shows something useful, though: Brawling gives access to certain abilities, Running allows complementary rolls for some physical feats, etc.

That's what Mental Strength is missing: something useful besides "replaces Will for such-and-such purposes". The best I've been able to think of is essentially what ericthered said: identify some attacks that are resisted only by (or better by) Mental Strength.

DF/DFRPG offer a good opportunity to introduce this idea. Horrid skulls and psychic wailer fungus deal straight-up mental damage that nothing resists. Let Mental Strength rolls resist the damage, and a character with the skill becomes something like a psychic bomb disposal specialist, withstanding the attacks long enough to find and destroy a horrid skull.
__________________
T Bone
GURPS stuff and more at the Games Diner: http://www.gamesdiner.com

Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated)

(Latest goods on site: GLAIVE Mini levels up to v2.4. Update to melee weapon design tool, with more example weapons and commentary.)
tbone is online now   Reply With Quote
Old 04-07-2022, 08:08 PM   #12
edk926
 
Join Date: Jan 2017
Default Re: Does the first point in Mental Strength get you anything?

Quote:
Originally Posted by ravenfish View Post
But (obviously excluding abilities with a minimum cost of greater than one point), I can't think of others off-hand. The question of "what does one point in brawling get me?" is a perennial one on these boards, but it has the good answer of "access to techniques that don't have a DX default". As far as I can tell, the single point in Mental Strength does absolutely nothing.
Running is largely useless at just 1 point.
edk926 is offline   Reply With Quote
Old 04-07-2022, 08:47 PM   #13
Fred Brackin
 
Join Date: Aug 2007
Default Re: Does the first point in Mental Strength get you anything?

Quote:
Originally Posted by Sorenant View Post
+
But it's awkward that Will+0 costs 1 point with no real benefit and Will+>2 costs 4 points, making Will or Mind Shield a better deal if available (assuming no talent).
"If Available" is frequently overlooked.

Will is generally best but by default can't be raised above 20 without GM permission.

Mind Shield is generally better than Mental Strength but it's an exotic ability and your character may not be able to buy it.

Mental Strength usually has prereqs too but if you have those it may be the best you can do.

Mind Block is msot limited but requires no prerqs. It's an odd Skill but you can start right in on teaching yourself how to do it. I suspect that's what Batman did. :)
__________________
Fred Brackin
Fred Brackin is offline   Reply With Quote
Old 04-07-2022, 09:36 PM   #14
tbone
 
tbone's Avatar
 
Join Date: Aug 2004
Default Re: Does the first point in Mental Strength get you anything?

Quote:
Originally Posted by edk926 View Post
Running is largely useless at just 1 point.
Also at the 2-pt level, since it's an Average skill. It does almost nothing until a 4-point purchase.

DFRPG adds DX-based Running rolls to bypass obstacles, and Will-based Running when boosting speed with Extra Effort. Those are good ideas, but again, there's no benefit below the 4-point level.

The game also suggests complementary rolls for Acrobatics, Climbing, Jumping, etc. whenever a running start would help. That makes Running a bit useful even at the 1-point level (assuming your HT is good).

In the same way, letting Mental Strength act as a complementary roll for some non-Will-based task would make it potentially useful even at the 1-point level. But I don't off-hand have a good idea.

(In any case: GURPS players, do take a peek at DFRPG for a more useful Running skill that PCs should appreciate.)
__________________
T Bone
GURPS stuff and more at the Games Diner: http://www.gamesdiner.com

Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated)

(Latest goods on site: GLAIVE Mini levels up to v2.4. Update to melee weapon design tool, with more example weapons and commentary.)
tbone is online now   Reply With Quote
Old 04-07-2022, 11:49 PM   #15
JulianLW
 
Join Date: Apr 2019
Default Re: Does the first point in Mental Strength get you anything?

The Psientist talent from Power-Ups 3 has this:

"Alternative Benefit: +1/level to self-control rolls for mental disadvantages (natural or induced) if you make a successful Meditation, Mental Strength, or Mind Block roll first. Doing this too often is still bad roleplaying (see Self-Control Rolls, p. B121); this simply makes such attempts easier when it’s vital to try."

This benefit could potentially make 1 point in Mental Strength very valuable.
JulianLW is offline   Reply With Quote
Old 04-08-2022, 07:51 AM   #16
malloyd
 
Join Date: Jun 2006
Default Re: Does the first point in Mental Strength get you anything?

Quote:
Originally Posted by edk926 View Post
Running is largely useless at just 1 point.
For much the same reason. The obvious things to gain from practicing running as a skill are Extra Move or Fit, but those are advantages, so 3e didn't like them being learned, hence...

Frankly all the movement skills (Hiking, Running, Swimming, Skiing, Skating) suffer from that. The most generally useful thing you'd expect to gain from practice is getting faster, and that was out of bounds, so you get skills that somehow fail to provide the main benefit you'd expect from learning it.
__________________
--
MA Lloyd
malloyd is online now   Reply With Quote
Old 04-08-2022, 08:52 AM   #17
TGLS
 
Join Date: Jan 2014
Default Re: Does the first point in Mental Strength get you anything?

Quote:
Originally Posted by malloyd View Post
Frankly all the movement skills (Hiking, Running, Swimming, Skiing, Skating) suffer from that.
At least the last three are justified that you wouldn't have them at DX or HT by default.
TGLS is offline   Reply With Quote
Old 04-08-2022, 10:54 AM   #18
Fred Brackin
 
Join Date: Aug 2007
Default Re: Does the first point in Mental Strength get you anything?

Quote:
Originally Posted by TGLS View Post
At least the last three are justified that you wouldn't have them at DX or HT by default.
Hiking has a "conventional" default to Attribute and you'll roll against that rather than straight HT for most purposes.
__________________
Fred Brackin
Fred Brackin is offline   Reply With Quote
Old 04-08-2022, 11:13 AM   #19
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Does the first point in Mental Strength get you anything?

Quote:
Originally Posted by malloyd View Post
Frankly all the movement skills (Hiking, Running, Swimming, Skiing, Skating) suffer from that. The most generally useful thing you'd expect to gain from practice is getting faster, and that was out of bounds, so you get skills that somehow fail to provide the main benefit you'd expect from learning it.
While many of them work poorly, increased speed isn't what I'd expect from most of those skills.
  • Hiking: I don't expect a good hiker to be faster on the short term, I would expect them to be able to keep hiking for longer. It suffers from the unskilled rules being excessively generous so there's not much room for improvement without being absurd.
  • Swimming: this is mostly the ability to use your swim speed, though the rules for drowning are a bit off.
  • Skiing and Skating probably shouldn't be skills at all; GURPS could use a system for non-leveled proficiencies.
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
Old 04-08-2022, 11:22 AM   #20
ravenfish
 
Join Date: May 2007
Default Re: Does the first point in Mental Strength get you anything?

Per the Basic Set, a quick contest of Running skill (at default if necessary, presumably) determines who outruns whom in cases of equal Move, so a single point there could be quite useful. Likewise, a successful Hiking roll boosts overland speed by 20%, and a single point raising the skill from default will substantially improve the odds of achieving that.
__________________
I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig.
ravenfish is offline   Reply With Quote
Reply

Tags
magical styles, mental strength, rules

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:10 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.