09-07-2010, 11:36 AM | #1 |
Join Date: Sep 2010
Location: Sweden
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Status and privileges NOT covered by it
There are some very good old threads about how to handle Status, Wealth and Independent Income and what those advantages are supposed to represent (just do a search on the word Status in the thread title).
What my question concerns is the matter of privileges not necessarily covered by Status, as briefly mentioned on p.30, including such advantages as Claim To Hospitality, Legal Enforcement Powers and Legal Immunity. What can and can’t the player of a high-status character get away with without investing points in those advantages? What are your experiences of this issue in your games? Has anyone had a PC similar to the second example below? Or been the GM for a group including one? I’m a big fan of the “If you pay for it you get your points’ worth but no free lunches” way of determining what a character can and can’t do. A player cannot claim that buying nothing but Status enables his character to gain all sorts of benefits just because p.28 says that high Status carries various privileges depending on the game world. Here's my take on it... Just about every Knight template I’ve come across features Status 2 and Wealthy but few or none of the other advantages mentioned above. It seems to me that such a knight would get respect (reaction bonus) but little else, able to get the attention and ear of other people of high rank without being dismissed because of lowly birth (and thus usually well worth the points) but unable to really boss his social inferiors around. Let’s compare two cases – The Wandering Knight vs The Landed Knight. The Wandering Knight: A rather typical PC knight character would feature the mandatory advantages listed in the usual Knight template (Status 2, Wealthy) and a few other advantages, usually ones that give him an edge in combat. He has taken the “wandering lifestyle” option allowing him to spend all his wealth on equipment. A Cavalry Horse, a suit of chainmail armor, a shield and some basic adventuring gear have eaten up all $5K (assuming TL3 starting wealth), forcing him to spend a few points on Signature Gear to arm himself. So this guy is probably a younger son, having left his home to search for fame and fortune. His older brothers will inherit everything and his father was unable to provide him with anything but a decent horse, an old suit of chainmail from the armory and his grandfather’s old sword. Unless he regularly slays rich monsters he will probably find himself lacking funds all too soon. Should he take a break from wandering the roads and get a job, probably as a “Household Knight” in the service of a local lord, he will be provided with a comfortable room in the lord’s castle, feed and stable for his horse, good wine and food, something nice to wear for the occasional banquets and the service of a servant or two; all the trappings of a Status 2 lifestyle, as his “wages” for his service, neatly covering his Cost Of Living. But none of those things are really his and should he quit his employment (probably because his mates showed up with an old treasure map) he will again be on the road with little but his personal gear, at least until he spends at least the equivalent of his wealth level on some form of more permanent housing (effectively negating the “wandering lifestyle” option). This guy doesn’t bother knocking on the gate to the local manor or castle for food and lodging in the name of chivalry and courtesy between social equals; he expects to pay for that at the local inn like the rest of the (lower status) party. (He doesn’t have Claim To Hospitality.) If he rides into a village in search of brigands he can’t commandeer the village elders to muster the town guard to help him root them out; their loyalty is to their village and local lord and not to this unknown knight, whom they will nevertheless treat with respect, not least due to the reaction bonus his Status provides. Should he slay a villager who is cooperating with the brigands he had better either produce clear evidence or claim self-defense, or he may well find himself forced to pay a fine to the local lord for depriving him of a tax-paying subject, regardless of how thankful everyone else is. (He doesn’t have Legal Enforcement Powers.) Should the town guards take a dislike to him he can’t simply dismiss them, claiming that his noble status means that only a social equal can detain and accuse him; he’ll have to either resist or come along quietly. (He doesn’t have Legal Immunity.) It may seem that this Wandering Knight dude isn’t much of a mover and shaker in his local pond but then he has spent only 25 points on Status and Wealthy (he gets one level of Status for free due to his wealth), which isn’t really enough to create a tyrant-style lord who can kill peasants for looking at him the wrong way and commandeer lodgings for free wherever he goes. The Landed Knight: This fellow has plenty of points invested in social advantages! He has Status 3, Very Wealthy, some Independent Income (representing taxes brought in by a bailiff) and all three of Claim To Hospitality, Legal Enforcement Powers and Legal Immunity at the 5-points level (or more). He has also invested points in buying his Warhorse as an Ally, appearing on 15 or less (it’s quite possible to create a truly formidable horse character with few points, so this shouldn’t be too expensive), freeing up money for better armor than his wandering colleague’s. He has a settled lifestyle, so he can spend only 20% of his wealth on gear, totaling $4K out of $20K. On the other hand he has a nice manor with servants and whatnot. Yep, this is the wandering knight's older brother who inherited everything! Now this fellow really can behave like a tyrant if he feels like it! Or at least until someone brings along a social superior with even more points invested! (A medieval duke would be a clear example of someone who has the high points versions of both Legal Enforcement Powers and Legal Immunity; I have a rule of thumb houserule that if someone in a feudal setting has more points than you in these advantages you can’t legally take action against him and have very little chance to be listened to in any court; the only way you can legally get justice is to bring the matter to the attention of the noble’s feudal superiors and hope they take notice.) He can do pretty much all of the above things that the Wandering Knight cannot; get a courteous reception and lodgings at the homes of most social equals (or even simply claim it from inferiors), dispense justice as he sees fit (how just that would be would probably depend on what disadvantages he has) and has little to fear in the way of legal action or complaints from inferiors (equals would probably settle things with trial-by-combat), things your average adventurer could not even dream of. But then he has spent something in the neighborhood of 60-80 points for the privilege! Comments? Other takes on the subject? |
09-07-2010, 12:40 PM | #2 |
Join Date: Dec 2009
Location: Aarhus, Denmark
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Re: Status and privileges NOT covered by it
Still new to handling Status, myself, but this makes me think. Very interesting.
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09-07-2010, 02:48 PM | #3 |
Join Date: Jun 2006
Location: On the road again...
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Re: Status and privileges NOT covered by it
This is why I always spend the points to give my Knights - especially the wandering knights - Claim to Hospitality. This represents, in my mind, family members, friends of the family, and other nobles who are willing to help him out with room and board for a few days.
Other than that, very well done dissertation on the difference between wandering and landed knights.
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09-07-2010, 10:00 PM | #4 |
Join Date: Sep 2007
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Re: Status and privileges NOT covered by it
If it's an Advantage listed for points, and a character buys Status without it, that character doesn't have the Advantage. Pretty simple, actually. If you can't imagine a character with some Status that doesn't have some other privilege in a particular setting, then that's simply a requirement of that setting. The GM can insist that all nobles of the land buy Legal Immunity -- or you just make a template or meta-trait for "noble" that has both.
The grey area is going to be all the little stuff not covered by an advantage. Being a celebrity gets you into the cool night club despite the line. But I'm not sure I'd call that Claim to Hospitality (Nightclubs). Another way to have Status include some perks without ramping up the point cost is to remember that Status can also bring some negatives -- you're a target of the peasant revolutionaries, or the pesky gossip columnist is always prying into your affairs, or whatever. You could call these Enemies if they're an important part of a character or the plot. But if they're minor, you might balance out some little perks with some little anti-perks to give Status more flavor. |
09-07-2010, 11:31 PM | #5 | ||||
Join Date: Oct 2005
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Re: Status and privileges NOT covered by it
Yes, but...
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These benefits aren't unique to a medieval campaign. A status 2 person in a modern campaign is less likely to be hassled by the police for "suspicious behavior" or "furtive gestures", and if arrested will have an easier time getting bail or recognizance release. |
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09-08-2010, 12:11 AM | #6 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Status and privileges NOT covered by it
I think it's misleading to deny the wandering knight Claim to Hospitality. Remember Chaucer's list of the virtues of the Knight: "he lovéd chivalry,/Trothe and honour, fredome and courtesie." In that sentence, "fredome" does not mean political liberty (I mean, come on, this guy's an aristocrat in a society ruled by aristocrats); it means liberality, free spending. Part of liberality is that it's an essential virtue for a knight to give hospitality to other knights who show up. For a limited time, maybe, but if he just won't accept them as guests, he shames himself.
Bill Stoddard |
09-08-2010, 01:49 AM | #7 | |
Join Date: Aug 2004
Location: Udine, Italy
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Re: Status and privileges NOT covered by it
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When it comes to hospitality, yes, he has no "right" to free lodging offered by the local high-Status guy. But they are both high Status. And there is the actual social environment to consider. In a low-TL society, the traveler is the carrier of news, and the local nobleman is _starved_ of news. While he might not consider being courteous with a Status 0 traveler and he might just interrogate him, with a Status 2 knight they might very easily come to an unspoken commercial transaction - news for a meal. Or let's consider the town guards. Sure the knight has no Legal Immunity - but they are Status 0. Unless the GM has pre-decided that these specific guards resent Status, it's an in-built +2 reaction roll modifier. Chances are that the guards will be respectful. The knight cannot take immunity for granted (as if he would if he had the advantage), but he can - and will - try to make use of his Status. And what about the LEP problem? Again, that depends on the actual social conventions of the game world. There are plenty of gameworlds where, regardless of the lack of this specific advantage, a "citizen's arrest" done by a Status 2 "citizen" is upheld by the competent authority, whereas exactly the same behavior by a Status 0 guy would come under much stricter scrutiny. Remember, what Status exactly does is defined gameworld by gameworld. |
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09-08-2010, 08:15 AM | #8 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Status and privileges NOT covered by it
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Status is not an expensive Advantage. Aside from the bonus to reactions and incidental social benefits, most of which should not be more powerful than Perks on their own, it probably shouldn't give all the benefits that high social position granted in feudal societies.
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09-08-2010, 12:54 PM | #9 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Status and privileges NOT covered by it
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09-08-2010, 05:56 PM | #10 |
Join Date: Sep 2004
Location: Chicago
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Re: Status and privileges NOT covered by it
In my Njordlund Campaign I have ruled that Status provides a CtH on a 1 point per level basis. So, a Status 2 knight would be able to stay with family, etc. Yes, this means that I treat it as a one-point per level Advantage, not a 1/2/5/10 point one. Claim to Hospitality can still be purchased over and above this, and I don't discount it if the character already has Status, it just broadens the number of possible hosts the character can visit.
And don't forget that CtH also mentions that wealthy characters will be expected to bring gifts to their hosts. This is a really important factor. I use 5% of the monthly cost of living as a guideline. Sure, Sir Wanderlust the Poor can stop off at his cousin's manor, but since he isn't bringing a suitable host-gift he can't expect more than an exchange of pleasantries and news, maybe a meal if his timing is good, but for accomodations he'll be lucky to be allowed a bench in the Great Hall. I haven't formalized or playtested it, but I'd probably give a bonus to the CtH roll for characters in the habit of making larger gifts; penalties for smaller gifts would also make sense. Maybe base the bonus/penalty on the previous gift's size. And I really like the DF convention of a critical failure on the search roll indicating that someone else with CtH comes to the PC for help... |
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