Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Roleplaying in General

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-15-2022, 01:49 AM   #1
hal
 
Join Date: Aug 2004
Location: Buffalo, New York
Default The Contract

Hello Folks,

Below is a contract that two player characters had to avail for themselves as they entered into "The Black College". Simply stated, 7 students go in, 6 come out with their souls intact, the last one to leave loses theirs.

The contract was intended to be very specific in what the teachers will or will not allow, but was intended to put specifically leave loop holes so that an enterprising character (be it NPC or PC) might find those loopholes and use it to their advantage. I will post the contract in its entirety in the next post, but some definitions first:

Blood price: In GURPS Terminology, it means 1 hit point of damage. A superficial wound only deals 1 point of damage.

The ultimate goal of this "Game chapter" in my Fantasy Grounds Campaign, is to make the Black School a potential pit of vipers where the players have to get skills that will advance their goals in game play, but also help them survive their time in the College. All that someone has to do is come up with the notion "hey, let's tie someone up so they're the last ones out" and that is that right? Or is it? Having a priest who delivers sermons on Sundays will proach the topic of "is it murder to insure that someone ends in hell by your actions" and so forth. Anyone who does anything along those lines might be deemed to be even more guilty of the sin of Murder because they insured that the person went to hell rather than face the final day's judgment.

My NPC's will be built using the PENDRAGON concept of traits and characteristics. First you roll against the trait being tested, if that fails, roll against the trait that is its opposite. If that one succeeds, the NPC will do what the trait directs. If both fail, the GM (that's me) has to take what the character likely feels or even be indecisive in their behavior.

So - Kibbitz all you want. If the two players come across this - no worries. They get two weeks of real time to ponder this before 3/28 for the next game session. After that, it is time for the pit of vipers...
hal is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:53 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.