09-10-2021, 08:07 PM | #41 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: GURPS BattleTech, working out heatsinks and the effects of heat buildup
The idea that a vehicle would be designed such that the ammo can explode from heating long before the pilot is roasted seems very strange. That the ammo would be allowed to get hot enough to cook off before the vehicle automatically shuts down is also odd.
The game was fun, but it never made too much sense.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
09-10-2021, 09:02 PM | #42 | |
Join Date: Jul 2008
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Re: GURPS BattleTech, working out heatsinks and the effects of heat buildup
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Though the it does seem like by the time things are hot enough to spontaneously ignite ammunition you'd be having other forms of structural or mechanical breakdown happen. Considering how appealing an idea it isn't for your combat machine to turn itself off in the middle of active combat, I'm more puzzled that they automatically shutdown at all rather than letting you keep pushing until you vaporize the reactor if you choose.
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09-10-2021, 11:12 PM | #43 | |
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(If you have to ask . . .) Join Date: Feb 2005
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Re: GURPS BattleTech, working out heatsinks and the effects of heat buildup
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And, to be fair, I've never seen anyone let their 'Mech get that hot by choice. SRM-2 Infernos man. |
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09-10-2021, 11:15 PM | #44 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: GURPS BattleTech, working out heatsinks and the effects of heat buildup
That's what's very strange. Your ammo blowing up (given that blow-out panels seem to be lacking, at least on the old designs) is going to be about as bad as your climate control failing and the pilot cooking, so if you can cool the cockpit, you should also be cooling the magazines. Yes, the pilot should have better aircon than the ammo, but only because the ammo won't go up until it's at a couple of hundred degrees, whilst the pilot cooks well before that.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
09-10-2021, 11:31 PM | #45 | |
Join Date: Jul 2008
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Re: GURPS BattleTech, working out heatsinks and the effects of heat buildup
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If you instead suppose that running a mech that hot is a warranty-voiding, out-of-specification abuse of the equipment that it turns out you can sometimes get away with, not engineering the ammo bins to resist it makes a bit more sense....
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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09-11-2021, 04:22 AM | #46 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: GURPS BattleTech, working out heatsinks and the effects of heat buildup
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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09-11-2021, 07:48 AM | #47 | |
Join Date: Jul 2008
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Re: GURPS BattleTech, working out heatsinks and the effects of heat buildup
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Plus in typical mech design the cockpit is further out in the head while the ammo is somewhere in the torso, though for some designs it's not clear how that's a real distinction.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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09-12-2021, 08:17 PM | #48 | |
Join Date: Dec 2015
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Re: GURPS BattleTech, working out heatsinks and the effects of heat buildup
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09-12-2021, 08:26 PM | #49 |
Join Date: Aug 2007
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Re: GURPS BattleTech, working out heatsinks and the effects of heat buildup
I don't know if that was "entertaining" fiction but it''s definitely more like author-created dramatics than any actual game play I've ever see.
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Fred Brackin |
09-13-2021, 09:50 AM | #50 | |
Join Date: Oct 2010
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Re: GURPS BattleTech, working out heatsinks and the effects of heat buildup
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As far as I can tell, it pretty much went out the window with the 4th Succession war though, where they have regiment upon regiment being thrown into the meat grinder... also about the same time a lot of the 'named character' units were often expanded to make them still seem relevant in the new context (Colonel Fleabody's Walker Company not really seeming like a big deal when whole divisions of armour are at play...). |
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battletech, heatsinsk, mechwarrior |
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