11-20-2018, 09:27 AM | #11 |
Join Date: Sep 2018
Location: North Texas
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Re: Turning Undead
Not sure that an IQ contest vs. a zombie will be much of a challenge. Besides, I think I prefer 'turning' as a function of damage dealt by positive/divine energies against the negative forces that animate the undead.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
11-20-2018, 09:43 AM | #12 |
Join Date: May 2015
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Re: Turning Undead
Having an amulet versus something seems like it either requires the universe to agree with you that there is such a taxonomy that you can hook an enchantment to, or that it work with the taxonomy of the user and/or subject of the amulet.
So if as in original TFT, zombies are actually not Evil per se nor related to disease victims infected with vamirism or lycanthropy, then the universe might not cooperate with attempts to lump them all into a magic item target category such as Evil or Undead. |
11-20-2018, 09:46 AM | #13 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Turning Undead
Quote:
And I've reduced the range. http://www.hcobb.com/tft/new_spells.html#Magic
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-HJC Last edited by hcobb; 11-20-2018 at 10:18 AM. |
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11-20-2018, 10:23 AM | #14 | |
Join Date: Sep 2018
Location: North Texas
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Re: Turning Undead
Quote:
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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11-20-2018, 11:04 AM | #15 |
Join Date: Sep 2018
Location: North Texas
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Re: Turning Undead
I agree with Skarg here... within the campaign there needs to be a uniform definition of what 'undead' actually means. 'Evil' may be too subjective. Better to have a specific power source (like negative energy) to serve as the hook for rules around anti-undead magic.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
11-20-2018, 11:09 AM | #16 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Turning Undead
Which is why my version of the Amulet vs. Evil does nothing until it is in the hands of a wielder who has specific prejudices to apply. Will add a note that it doesn't discover hidden conditions so isn't itself an oracle.
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-HJC |
11-20-2018, 11:41 AM | #17 | |
Join Date: May 2015
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Re: Turning Undead
Quote:
Or, the GM could decide "species" applies to any taxonomy the enchanter thinks is real, so if the enchanter's credo had it that all those things were lumped together, that could work. But in RAW TFT such amulets work against "any one race or species – e.g., men, orcs, wolves, slimes, etc." and zombies are mentioned (resisted by controlling wizard IQ), but IIRC there is no one true definition for Evil, and zombies are not the same thing as lycanthropes which are not the same thing as vampires. |
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11-20-2018, 10:30 PM | #18 | |
Join Date: Dec 2017
Location: behind you
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Re: Turning Undead
Quote:
The second paragraph agrees at least 50% with my previously posted approach. Maybe 100% but after this comment and Hcobb's earlier comment, I feel I need to ask a question... How are you guys reading/handling the Avert spell? I'm getting the impression that my reading/handling of Avert differs. I see the Avert spell as pushing the target 2 hexes away. They aren't trying to run away from you for some illogical, magical reason. They are still facing you and trying to come at you but an invisible, magical "hand" pushes them back 2 hexes. Another way of describing how I read/handle it: It's like a Force Push from a Jedi in Star Wars. Therefore, it does not in any way resemble or seem like a good basis for modifying into a "Turn Undead" spell. However, my concept of "Turn Undead" is heavily influenced by old D&D (I think). IIRC, in old D&D, Turn Undead didn't actually make the undead flee from your presence. It just made the undead non-hostile or pay no attention to you. That's the way I remember playing it. Even if my memory is wrong, this is how I prefer to handle it because it's much easier to handle. I guess I agree 50% with the third paragraph. If you want a "Holy Warrior" all you need to do is give a Hero some "holy spells". If you want a Priest with magical/divine powers, just make him a Wizard with "holy spells". Role-play both appropriately.
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Miranda Warning: Anything you say can and will be used against you in a forum of rules-lawyers. Last edited by platimus; 11-20-2018 at 10:52 PM. |
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11-20-2018, 10:36 PM | #19 | |
Join Date: Dec 2017
Location: behind you
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Re: Turning Undead
Quote:
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Miranda Warning: Anything you say can and will be used against you in a forum of rules-lawyers. |
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11-21-2018, 10:34 AM | #20 | |
Join Date: May 2015
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Re: Turning Undead
Quote:
I quite like the reduced specialized variant of Remove Thrown spells that only undoes zombies and so could be lower IQ & ST cost and known by people trained to deal with zombie problems. We always read it as a magical (mental) compulsion, not a (physical) push. |
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