07-22-2011, 02:50 AM | #41 | |
Join Date: Jan 2005
Location: Japan
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Re: Glass Bottle vs. 9 mm Parabellum
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Think of it as designing Body of Glass meta-trait (solid glass): I'd give it Homogenous and perhaps a low level of Vulnerability. I'd define "being a hollow container made of glass" as a lens that includes a higher level of Vulnerability.
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07-22-2011, 03:12 AM | #42 |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: Glass Bottle vs. 9 mm Parabellum
So why not play with HP and DR then, so that you get the desired effect? We know what we're looking for: bottles break when shot. So what do you need to change to make the bottle broken?
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07-22-2011, 03:27 AM | #43 |
Join Date: Aug 2004
Location: Udine, Italy
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Re: Glass Bottle vs. 9 mm Parabellum
The bottle described in this thread was produced since TL2. It's not a piece of delicate and elegant home tableware: it was meant for "long-term transport". I suspect that it has HP 3 because its glass is way thicker than the average modern-day small bottle's.
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07-22-2011, 07:11 AM | #44 |
Banned
Join Date: Apr 2008
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Re: Glass Bottle vs. 9 mm Parabellum
The description says 'small', but HP is supposed to be based on size. If the idea is that it is small and robust, should they not increase the DR rather than the HP?
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07-22-2011, 07:15 AM | #45 |
Join Date: Jul 2008
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Re: Glass Bottle vs. 9 mm Parabellum
3 HP is roughly right for its listed mass.
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07-22-2011, 08:25 AM | #46 | ||
Join Date: Aug 2010
Location: MI
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Re: Glass Bottle vs. 9 mm Parabellum
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07-22-2011, 09:22 AM | #47 | |
Join Date: Oct 2004
Location: Sierra Vista, Arizona
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Re: Glass Bottle vs. 9 mm Parabellum
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07-22-2011, 09:38 AM | #48 |
Banned
Join Date: Apr 2008
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Re: Glass Bottle vs. 9 mm Parabellum
Hm. There's something odd that I wonder whether it was intentional.
The OP's example canonically applied the injury modifier for Homogenous to the HP3 bottle. But HP of objects is calculated using the table on page B558 which already addresses Homogenous as a factor in HP. Is there an inadvertent 'double-counting' of Homogenous? |
07-22-2011, 10:09 AM | #49 | ||
Join Date: Jul 2008
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Re: Glass Bottle vs. 9 mm Parabellum
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Homogeneous objects have IT:Homogeneous and have more HP for a given mass. The IT doesn't make them generically more resistant to damage, it makes them more resistant to certain types of damage which are disproportionately ineffective against homogeneous objects (or equivalently are disproportionately good at rendering creatures or machines non-functional as opposed to re-arranging bulk matter). However, they're also just plain more resilient. When a living entity dies, it may be in more or less the same structure as when it was alive. When a homogeneous object 'dies', it's been massively disrupted if not outright smashed to pieces.
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