Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 12-15-2016, 08:22 AM   #1
kdtipa
 
kdtipa's Avatar
 
Join Date: Jun 2007
Location: Southern New Hampshire
Default Stealth Skill: Results of a Critical Success?

I did a quick search of the forum, and read the skill description. And neither gave me a good idea on this one. When you use stealth to avoid detection it often comes down to a contest of skill versus Perception. But to make it easier in my mind, I usually just consider margin of success on the Stealth skill roll to be the penalty for any perceptions rolls made so the character doesn't have to roll a separate contest with five guards.

If you roll a critical success on your stealth roll, what happens? Is it like combat where a critical success can't be defended against, so you automatically succeed? No one should even bother making perception rolls? Or is it just that you gave everyone around you the biggest possible penalty to notice you? If your skill is 15 and you roll a 3, does that mean people would have to make their perception rolls by at least 12?

It's almost an auto success to make it by 12, but what if you had taken the -5 for moving over 1 yard per second? And you are crossing an open yard without good hiding places for another -5. So you critically succeeded but only made it by 2. Is it an auto success still? Or are you just really lucky to have any stealth result at all for being in the open and moving too fast?

Or even if you have cover and move slowly, what if the guard has special gear to help with keeping watch like goggles with thermal imaging (seems like +3 is the normal vision bonus) and they are particularly perceptive for a total perception of 20? Do they get to take their shot at an 8 or less to notice you, or does your critical negate that they are usually really good at spotting intruders?

Is there something in the RAW that I missed? And what do you think about this?
kdtipa is offline   Reply With Quote
Old 12-15-2016, 08:46 AM   #2
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Stealth Skill: Results of a Critical Success?

Well, by RAW, Quick Contests aren't affected by critical successes (B.348).

If you want them to be, you could say that any critical success beats a non-critical success, but if both the stealther and the perceiver succeed critically, you fall back to margin of success to determine the winner.
johndallman is offline   Reply With Quote
Old 12-15-2016, 09:23 AM   #3
kdtipa
 
kdtipa's Avatar
 
Join Date: Jun 2007
Location: Southern New Hampshire
Default Re: Stealth Skill: Results of a Critical Success?

Okay... so RAW is that critical success doesn't really work on contests, but the basic definition of a critical success says that the GM basically makes something up and "something good" happens. If not a direct effect on the contest, is there anything else that could be of benefit to the character using stealth?

I guess I'm really wondering what benefit there is for the exceedingly rare roll of a three on skills that are usually a contest. Is it just that you're more likely to succeed?
kdtipa is offline   Reply With Quote
Old 12-15-2016, 10:12 AM   #4
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Stealth Skill: Results of a Critical Success?

Mostly, you're just more likely to succeed.

The GM is free to make something to explain why you succeeded so well. For example, "you've discovered a part of a wooden floor that doesn't creak at all, giving you +2 to any further stealthy movement through that area."
johndallman is offline   Reply With Quote
Old 12-15-2016, 11:05 AM   #5
Kelly Pedersen
 
Kelly Pedersen's Avatar
 
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
Default Re: Stealth Skill: Results of a Critical Success?

Personally, I prefer the Quick Contest rules, and let a critical success provide its main bonus, a really big margin of success. That said, if you're really determined to find a bonus for a critical success, I'd suggest letting the sneaking person go twice as long before having to roll Stealth again. So if you're calling for a Stealth roll once a minute, let them use that margin of success for 2 minutes instead.
Kelly Pedersen is offline   Reply With Quote
Old 12-15-2016, 12:01 PM   #6
kdtipa
 
kdtipa's Avatar
 
Join Date: Jun 2007
Location: Southern New Hampshire
Default Re: Stealth Skill: Results of a Critical Success?

Quote:
Originally Posted by Kelly Pedersen View Post
Personally, I prefer the Quick Contest rules, and let a critical success provide its main bonus, a really big margin of success. That said, if you're really determined to find a bonus for a critical success, I'd suggest letting the sneaking person go twice as long before having to roll Stealth again. So if you're calling for a Stealth roll once a minute, let them use that margin of success for 2 minutes instead.
Hmm... not a bad thought. Increased duration. Thank you.
kdtipa is offline   Reply With Quote
Old 12-15-2016, 12:59 PM   #7
evileeyore
Banned
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: Stealth Skill: Results of a Critical Success?

I just give a crit double Margin. Either crit.

And I've still had people fail with critical successes when doing this.
evileeyore is offline   Reply With Quote
Old 12-15-2016, 10:43 PM   #8
Mithlas
 
Join Date: Oct 2015
Default Re: Stealth Skill: Results of a Critical Success?

If it serves the good of the plot, you could use luck (and the character's skill) to say none of the others could make opposed perception tests and move on to the next challenge.
Mithlas is offline   Reply With Quote
Old 12-16-2016, 06:02 AM   #9
weby
 
weby's Avatar
 
Join Date: Oct 2008
Default Re: Stealth Skill: Results of a Critical Success?

In my house rules a critical success counts as success by 10 more than the actual margin for quick contests and a critical failure as fail by 10 more than then actual margin.
__________________
--
GURPS spaceship unofficial errata and thoughts: https://gsuc.roto.nu/
weby is offline   Reply With Quote
Reply

Tags
automatic success, critical success, stealth


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:26 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.